August 17, 2008 at 5:05 am
· Filed under Not Games
My e-friend Nathaniel Payne lives in a small town in America’s heartland. Recently, his town’s local book club agreed to read The Children of Men, a science fiction novel that takes place in the near future (2021, if you’re curious). The Children of Men is generally acknowledged as a pretty good book: it was adapted into a blockbuster feature film, which I own on DVD but have never watched.
Apparently the novel garnered unfavorable reviews from the book club’s members, which resulted the following news item in the town’s local newspaper:
At long last, the fine minds at Kokoromi have announced the Where, the When, and the What of the third annual GAMMA showcase.
Presented in collaboration with the Society for Arts and Technology and the Montreal International Game Summit, the event will be held on November 19th, At the SAT, in Montreal.
Developers around the world have until October 15th to submit their games. Kokoromi will announce the chosen games on November 1st.
And as with every GAMMA event, this one culminates in a great big art show game party with everybody wearing 3D glasses.
This year’s theme is stereoscopy; entrants are required to make their games compatible with red and blue -lensed glasses. (According to the official rules page, exceptions will be made for hacked Virtual Boys, however.)
Sorry. I was having trouble coming up with a snappy headline.
I should be pretty excited about DSTwitter, the homebrew Twitter application for the Nintendo DS, right? I love Twitter, I love my DS, I love putting homebrew software onto those little DS carts, and my DS is covered in a twitter-blue skin. In fact, I would probably download DSTwitter right away, except that I own a cell phone.
1UP newswriter Kris Pigna also reported on DSTwitter yesterday. I wanted to be snarky and witty and succinct, myself, and I just couldn’t manage. So I really admire and envy the article DEK Pigna came up with: “Now instead of playing Mario in the bathroom, you can tell the world you’re playing Mario in the bathroom.” Tee hee.
Former EGM editors Dan Hsu and Crispin Boyer have been blogging regularly at their joint Tumblr, Sore Thumbs. And now that the boys are unshackled from the bondage of print media, they can do almost criminal things like, for instance, scanning old emails and posting them online. Have you ever wondered what interoffice emails look like? Well, put on your Cap of Vicariousness and get ready to wince!
This thirteen-year old email has had me giggling for two solid days. Take note of the timestamps. And also, start shouting “WHY DO YOU DO THIS” at your friends—they’ll be really startled.
(Click the pic to get an up-close look-see; the Sore Thumbs post explains the whole thing in context.)
August 17, 2008 at 1:56 am
· Filed under Ephemera, Food
Snack or Die is a recipe website dedicated to video game -themed pastries.
The how-to blog’s most recent addition, a recipe for Metroid Cake Balls, looks dangerously delicious. This Zebesian confection calls for cake mix, cream cheese frosting, and lots of white chocolate. Red M&Ms substitute for the iconographic nuclei, and the mandibles are scrumptiously unthreatening cashews.
Thanks to Destructoid’s sister site Tomopop, I finally know what those gorgeous papercraft arcade machines by Scott Campbell (of Double Fine!) were for.
They are, in fact, collectible fliers to promote this year’s i am 8-bit gallery show, which launched last night. I am so jealous! Admittedly, it would be easy enough to pick up a complete set of papercraft fliers, were I currently located in Los Angeles. Maybe I will beg my SoCal friends to hunt down a complete set and carefully pack the stack of fliers in a nice, stiff envelope and mail the whole thing to my apartment (HINT, HINT).
Of course, this isn’t the only way i am 8-bit is promoting the current gallery show. In keeping with the ‘scavenger hunt’ theme, a bunch of artists (including Space Invader and Joe Ledbetter) have hidden miniature canvasses with their art all over LA’s great outdoors. You can still find—and steal!—a bunch of them.
August 15, 2008 at 3:19 pm
· Filed under Art, Comics
Super Oors World, a comic strip that makes use of adorable pixel sprites and backgrounds, is the twisted (but lovely) work of Jonathan Silvestre. Each “comic book” is presented as a PDF download. This method of distribution irked me at first—I’m a little lazy and prefer browser-based whatevers—but I soon realized I liked the almost-tactile comic book feel of the PDF as I scrolled through. Shows me!
The hero of each strip is a grumpy, sleeping bear. The first episode, Princess SOS, is really terrific and hilariously twee. Here are frames from Princess SOS’s introduction:
From there, our ursine hero embarks on an epic quest to rescue the princess, who is locked in a tower at a Bowser-like castle. Will Super Oors succeed? Only your computer’s copy of Adobe Acrobat knows for sure!
Over at 61 Frames Per Second, John Constantine put together a nice retrospective, with side-by-side comparisons of each iteration of the Lara Croft avatar, along with each “real-life” model.
And then this happened:
There are a thousand reasons this photograph is hilarious. But above all else, it’s Katie Price!
Now, OK. Everything I know about British tabloids I read at perezhilton.com. But I’ll be damned if the original Lara Croft were none other than a comparatively fresh-faced, 18-year old Katie Price, AKA Jordan, whom Wikipedia states is “one of the richest women in Britain.” This isn’t normal, right? To be ridiculously rich and famous in the UK, having gotten your start as a model for Eidos?
Look, I know no one in the U.S. knows who this is. I’m just saying. Jordan! Jordan!
In other news, I think Mr. Constantine is right about the whole uncanny valley thing.
Another one for the Backburner. And what a find! 61 Frames Per Second’s Cole Stryker located a real gem of a book title, The Legend of Zelda and Philosophy. Stryker notes that this is actually just one title in a larger series in which essayists hunt for deeper meanings in ubiquitous pop culture icons (The Matrix, Battlestar Galactica).
Amazon gives the book’s description thusly:
With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The contributors to this volume consider the following questions and more: What is the nature of the gamer’s connection to Link? Does Link have a will, or do gamers project their wills onto him? How does the gamer experience the game? Do the rules of logic apply in the game world? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art?
To which Cole Stryker responds:
Ugh. If these musings are any indication as to the content of the upcoming book, count me out. It will sell thousands of copies while real philosophy languishes on the shelves of your library. I’m not saying video games aren’t fertile ground for philosophic discussion, this one just seems…a bit surfacey.
Now, while I can certainly appreciate Stryker’s lack of enthusiasm, for my own part, I just added the book to my Amazon wishlist. It sounds like comparative lit to me! I sure hope there’s an essay about the workings of time and choice versus determinism!
The Legend of Zelda and Philosophy is scheduled to hit booksellers in late November.