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	<title>Comments on: Identity in Second Life: part one</title>
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	<link>http://infinitelives.net/2008/06/30/identity-in-second-life-part-one/</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
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		<title>By: afshin</title>
		<link>http://infinitelives.net/2008/06/30/identity-in-second-life-part-one/#comment-19</link>
		<dc:creator>afshin</dc:creator>
		<pubDate>Wed, 02 Jul 2008 16:42:30 +0000</pubDate>
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		<description>I happened to try out the Spore Creature Creator at the same time I was attempting Second Life again (since I quit in frustration two or three years ago), and it&#039;s amazing how different the experience is.  In SCC, it&#039;s intuitive and fun to make any creature you want; in Second Life, you&#039;re expected to invest a lot of time in using opaque tools.  When I fly around Second Life, I feel like one of those off-the-shelf avatars that everyone uses in the Metaverse in Snow Crash.  You shouldn&#039;t have to be a rocket surgeon to build a reasonable facsimile of yourself.  Hell, even Miis are easier to customize.</description>
		<content:encoded><![CDATA[<p>I happened to try out the Spore Creature Creator at the same time I was attempting Second Life again (since I quit in frustration two or three years ago), and it&#8217;s amazing how different the experience is.  In SCC, it&#8217;s intuitive and fun to make any creature you want; in Second Life, you&#8217;re expected to invest a lot of time in using opaque tools.  When I fly around Second Life, I feel like one of those off-the-shelf avatars that everyone uses in the Metaverse in Snow Crash.  You shouldn&#8217;t have to be a rocket surgeon to build a reasonable facsimile of yourself.  Hell, even Miis are easier to customize.</p>
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