Hey, North America! Today’s the big day! Siren: Blood Curse is about to hit the Playstation Store. You can instantly download all twelve episodes of the survival horror game to your PS3 for a reasonable US$40. Instead, though, I’m thinking about splurging and getting the Japanese version on disc for $60 at play-asia.com.
To clarify, Siren: Blood Curse and Siren: New Translation are the same game. Much of Siren: New Translation, the Japanese version of the game, is in English, since its main characters are from the United States. The game is subtitled in Japanese.
The original Siren is easily the most frightening game I’ve ever tried to play. Originally released for the PlayStation 2, it had impressive graphics for the time. The face-mapping seems comically dated now—photo-realistic faces are grafted onto subpar models—but in 2004, the uncannily human adversaries were positively shit-yourself terrifying. Wikipedia explains:
Rather than employ traditional facial animation methods with polygons, images of real human faces were captured from eight different angles and superimposed on the character models. This eerie effect is similar to projecting film onto the blank face of a mannequin.
Siren was, above all, a stealth game—you had to slip past the zombie-like shibito undetected—and in that regard, its utter lack of combat broke the survival-horror mold. In terms of plot, the subsequent Capcom title Resident Evil 4 owes a lot of its essence to Siren: these villagers aren’t exactly zombies, and good luck with solving the village mystery! But Siren more closely resembles the original Silent Hill. No surprise there; the two games share the same director, after all.
Although it is remembered as arguably the scariest game for PS2, and although the game received generally favorable press, Siren never quite achieved commercial success here in the United States. It didn’t help that the game was notoriously difficult. Worse, the controls were fairly complicated, a bit much to master from the get-go. In some ways, the troublesome controls deepened the fear factor—a lot of survival horror, the Retronauts crew once agreed, relies on the sense of helpless panic only mushy controls and a crippled camera can bring. Siren’s gameplay innovations—and its unyielding commitment to those design choices—made it tough for anyone but a totally dedicated survival horror buff to play the game from start to finish.
Siren: Blood Curse is not a wholly unique work. Rather, it attempts to rework the original Siren plotline into a more navigable, accessible game experience. And although Blood Curse is being released to multiple markets, including Japan’s, I think it’s safe to say this revision largely targets gamers in North America. The original Siren lacked any real combat; in Blood Curse, you can creep up to the shibito and brutalize them from behind. Incorporating more action makes Blood Curse, well, not breakneck, exactly, but surely not as plodding and ponderous as its original incarnation was. But in playing through the demo, it’s clear that Blood Curse disposes of the very patient puzzle gameplay that made the original Siren (and its Japan-only sequel**) so frightening.
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