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	<title>Comments on: SCUMM is the new Doom</title>
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	<link>http://infinitelives.net/2008/08/22/scumm-is-the-new-doom/</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
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		<title>By: Kevin Bunch</title>
		<link>http://infinitelives.net/2008/08/22/scumm-is-the-new-doom/#comment-271</link>
		<dc:creator>Kevin Bunch</dc:creator>
		<pubDate>Sat, 23 Aug 2008 02:26:00 +0000</pubDate>
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		<description>Oh man, I can&#039;t believe you mentioned Genny Moonwalker. My aunt had that game, and man...it was incredibly good for both a licensed game, and one where Michael Jackson had to save children. If I&quot;m not mistaken, couldn&#039;t you make dogs dance in that?

Incidentally Monkey Island 3 was so the best one.</description>
		<content:encoded><![CDATA[<p>Oh man, I can&#8217;t believe you mentioned Genny Moonwalker. My aunt had that game, and man&#8230;it was incredibly good for both a licensed game, and one where Michael Jackson had to save children. If I&#8221;m not mistaken, couldn&#8217;t you make dogs dance in that?</p>
<p>Incidentally Monkey Island 3 was so the best one.</p>
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		<title>By: Petri</title>
		<link>http://infinitelives.net/2008/08/22/scumm-is-the-new-doom/#comment-270</link>
		<dc:creator>Petri</dc:creator>
		<pubDate>Sat, 23 Aug 2008 01:33:08 +0000</pubDate>
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		<description>And I thought that I was the only one who had a fetish for Sam &amp; Max Hit The Road&#039;s intro. 

Damn, now I really feel like playing through the original Sam &amp; Max...</description>
		<content:encoded><![CDATA[<p>And I thought that I was the only one who had a fetish for Sam &#038; Max Hit The Road&#8217;s intro. </p>
<p>Damn, now I really feel like playing through the original Sam &#038; Max&#8230;</p>
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