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	<title>Comments on: Zen and the Art of Galaxy Maintenance: Orbient vs. Orbital</title>
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	<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
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		<title>By: librarian</title>
		<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/#comment-936</link>
		<dc:creator>librarian</dc:creator>
		<pubDate>Wed, 19 Nov 2008 10:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=512#comment-936</guid>
		<description>Hey, Matt! Yeesh, I&#039;m actually not sure. I&#039;m trying to think back, though, and maybe what I&#039;m trying to get at is its, uh, &lt;a href=&quot;http://www.infinitelives.net/2008/06/20/game-feel-a-game-designers-guide-to-virtual-sensation/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;gamefeel&lt;/a&gt;? It seemed like Orbient was more responsive somehow -- maybe your ball sort of accelerated when you held the trigger button for a longer time? In any case, the sensation, I remember, was something very dynamic, a far cry from Orbital&#039;s seeming stiffness.</description>
		<content:encoded><![CDATA[<p>Hey, Matt! Yeesh, I&#8217;m actually not sure. I&#8217;m trying to think back, though, and maybe what I&#8217;m trying to get at is its, uh, <a  href="http://www.infinitelives.net/2008/06/20/game-feel-a-game-designers-guide-to-virtual-sensation/" target="_blank" rel="nofollow">gamefeel</a>? It seemed like Orbient was more responsive somehow&#8212;maybe your ball sort of accelerated when you held the trigger button for a longer time? In any case, the sensation, I remember, was something very dynamic, a far cry from Orbital&#8217;s seeming stiffness.</p>
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		<title>By: matt</title>
		<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/#comment-918</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Mon, 17 Nov 2008 17:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=512#comment-918</guid>
		<description>Are you sure the Wiimote has pressure sensitive buttons? I&#039;m convinced it doesn&#039;t, I can&#039;t find mention of it in a quick search.

Anyway, I am loving Orbient - I find it more accessible than Orbital simple because of the visual queues that show whether you are using gravity or anti-gravity.

I&#039;ll have to play the Orbital a bit more, though.</description>
		<content:encoded><![CDATA[<p>Are you sure the Wiimote has pressure sensitive buttons? I&#8217;m convinced it doesn&#8217;t, I can&#8217;t find mention of it in a quick search.</p>
<p>Anyway, I am loving Orbient &#8211; I find it more accessible than Orbital simple because of the visual queues that show whether you are using gravity or anti-gravity.</p>
<p>I&#8217;ll have to play the Orbital a bit more, though.</p>
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		<title>By: librarian</title>
		<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/#comment-761</link>
		<dc:creator>librarian</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=512#comment-761</guid>
		<description>Jesus, Greg! You&#039;ve written a ton about Orbient and Orbital! This is really good, too. I don&#039;t think I realized, until I started peeking at Orbient and Orbital write-ups, that a lot of people liked Orbital best out of the bitGen games.

Also: There &lt;em&gt;was&lt;/em&gt; a time limit in Orbient, wasn&#039;t there. Grr! I just hate how these games are not identical!</description>
		<content:encoded><![CDATA[<p>Jesus, Greg! You&#8217;ve written a ton about Orbient and Orbital! This is really good, too. I don&#8217;t think I realized, until I started peeking at Orbient and Orbital write-ups, that a lot of people liked Orbital best out of the bitGen games.</p>
<p>Also: There <em>was</em> a time limit in Orbient, wasn&#8217;t there. Grr! I just hate how these games are not identical!</p>
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		<title>By: Kevin Bunch</title>
		<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/#comment-760</link>
		<dc:creator>Kevin Bunch</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=512#comment-760</guid>
		<description>That game sounds amazing. I&#039;ll have to check it out.

I love goofy games that require some basic knowledge of physics to work through. The whole abstractness of the concept I think is what makes it work more than anything else.

But this isn&#039;t the only game I&#039;ve seen that mechanic in. At PAX 08 there was a PC game on display, called Strange Attractors 2. The control mechanism was pretty much the same; one button drew you into objects, the other repelled you. You have to work your way through these levels, collecting items, and reaching the goal. I consider it the best game of PAX, but Orbital, from the videos, seems more...laid back? Slower paced. Orbital appears like it would be a better game to zone out and relax to, as opposed to &quot;ohgodohgoddon&#039;tcrashagain.&quot; The music may play a part in that.</description>
		<content:encoded><![CDATA[<p>That game sounds amazing. I&#8217;ll have to check it out.</p>
<p>I love goofy games that require some basic knowledge of physics to work through. The whole abstractness of the concept I think is what makes it work more than anything else.</p>
<p>But this isn&#8217;t the only game I&#8217;ve seen that mechanic in. At PAX 08 there was a PC game on display, called Strange Attractors 2. The control mechanism was pretty much the same; one button drew you into objects, the other repelled you. You have to work your way through these levels, collecting items, and reaching the goal. I consider it the best game of PAX, but Orbital, from the videos, seems more&#8230;laid back? Slower paced. Orbital appears like it would be a better game to zone out and relax to, as opposed to &#8220;ohgodohgoddon&#8217;tcrashagain.&#8221; The music may play a part in that.</p>
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		<title>By: Greg</title>
		<link>http://infinitelives.net/2008/09/30/zen-and-the-art-of-galaxy-maintenance-orbient-vs-orbital/#comment-759</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=512#comment-759</guid>
		<description>Just to let you know (since you linked my old Orbital article), we posted some impressions of Orbient: http://www.4colorrebellion.com/archives/2008/09/29/impressions-art-style-orbient/</description>
		<content:encoded><![CDATA[<p>Just to let you know (since you linked my old Orbital article), we posted some impressions of Orbient: <a  href="http://www.4colorrebellion.com/archives/2008/09/29/impressions-art-style-orbient/" rel="nofollow">http://www.4colorrebellion.com.....e-orbient/</a></p>
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