Last May, the Digital Games Research Center (AKA the Zentrum für Computerspielforschung, AKA DIGAREC), together with the University of Potsdam’s Arts and Media Department, hosted the Philosophy of Computer Games 2008, a three-day conference for which “international speakers and scientists were invited… to discuss the ethics, aesthetics, phenomenology and politics of computer games.”
Now, with the continued assistance of the University of Potsdam Press, DIGAREC has collected, edited, and published the sum total of the May 2008 conference. The result: a finished book, Conference Proceedings of the Philosophy of Computer Games 2008, with keynotes and lectures divided and edited into chapters.
Essays include “The Concept of War in the World of Warcraft,” “The Space-Image: Interactivity and Spatiality of Computer Games,” “The Rhetoric of Persuasive Games: Freedom and Discipline in America’s Army,” and “Différance at Play: Unfolding Identities Through Difference in Videogame Play.”
Incredibly, DIGAREC opted to publish the book as a free, downloadable PDF—but make no mistake, this is a proper book (with an ISBN and endpages and everything!), suitable for your Kindle or e-reader. It’s a pretty hefty tome. Oh, and yes—it’s all in English. (My German isn’t that good.)