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	<title>Comments on: Eliss would be great if I were any good at it</title>
	<atom:link href="http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
	<lastBuildDate>Mon, 21 May 2012 03:24:48 +0000</lastBuildDate>
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		<title>By: Adam Milecki (TideGear)</title>
		<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/#comment-1551</link>
		<dc:creator>Adam Milecki (TideGear)</dc:creator>
		<pubDate>Tue, 17 Mar 2009 06:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=1522#comment-1551</guid>
		<description>Got a reply from the author, Steph. Here&#039;s an excerpt...

&quot;But I can almost guarantee the current 20 sectors will not change a bit. I don&#039;t like the idea of changing them. As for an update, there will be one, with new stuff, but it might take a little while.&quot;

...He really seems to know what he&#039;s doing so as long as he&#039;s happy with it, then so am I. I respect his artistic vision.</description>
		<content:encoded><![CDATA[<p>Got a reply from the author, Steph. Here&#8217;s an excerpt&#8230;</p>
<p>&#8220;But I can almost guarantee the current 20 sectors will not change a bit. I don&#8217;t like the idea of changing them. As for an update, there will be one, with new stuff, but it might take a little while.&#8221;</p>
<p>...He really seems to know what he&#8217;s doing so as long as he&#8217;s happy with it, then so am I. I respect his artistic vision.</p>
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		<title>By: Jenn Frank</title>
		<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/#comment-1550</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Tue, 17 Mar 2009 03:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=1522#comment-1550</guid>
		<description>&lt;blockquote&gt;In Eliss, players are tasked with joining and splitting differently colored planets to match on-screen size prompts. To make a planet bigger, drag two planets of the same color together. To split a big planet in two, place two fingers on it and drag them apart. Once you’ve achieved the size demanded by a prompt, drag your planet on top of it and it will disappear, leaving behind life-refilling stardust that you can tap to recover.&lt;/blockquote&gt;
-- &lt;a href=&quot;http://fingergaming.com/&quot; rel=&quot;nofollow&quot;&gt;Fingergaming&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>
<blockquote>In Eliss, players are tasked with joining and splitting differently colored planets to match on-screen size prompts. To make a planet bigger, drag two planets of the same color together. To split a big planet in two, place two fingers on it and drag them apart. Once you’ve achieved the size demanded by a prompt, drag your planet on top of it and it will disappear, leaving behind life-refilling stardust that you can tap to recover.</p></blockquote>
<p>&#8212;<a  href="http://fingergaming.com/" rel="nofollow">Fingergaming</a></p>
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		<title>By: Jon Conley</title>
		<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/#comment-1543</link>
		<dc:creator>Jon Conley</dc:creator>
		<pubDate>Mon, 16 Mar 2009 03:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=1522#comment-1543</guid>
		<description>Friends.  Please explain this here game to me.  After watching this video, I must confess, I have no idea what the fuck I&#039;m looking at.  But it all sounds so happy!

From what a gather, the game presents you with little &#039;zones&#039; of tiny discs, and you must correctly size a bigger disc to sit in the middle of them, thus scoring points?

Is this the sort of game that you must play while seated at a desk (considering it makes use of such elaborate multi-touch)?  I find that I play my iPhone games the most while I&#039;m getting ready to enter dreamland.  That said, many tower defense games occupy my time.

I only have $4 left of iTunes credit.  I must spend this $4 wisely!

I must know more!</description>
		<content:encoded><![CDATA[<p>Friends.  Please explain this here game to me.  After watching this video, I must confess, I have no idea what the fuck I&#8217;m looking at.  But it all sounds so happy!</p>
<p>From what a gather, the game presents you with little &#8216;zones&#8217; of tiny discs, and you must correctly size a bigger disc to sit in the middle of them, thus scoring points?</p>
<p>Is this the sort of game that you must play while seated at a desk (considering it makes use of such elaborate multi-touch)?  I find that I play my iPhone games the most while I&#8217;m getting ready to enter dreamland.  That said, many tower defense games occupy my time.</p>
<p>I only have $4 left of iTunes credit.  I must spend this $4 wisely!</p>
<p>I must know more!</p>
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		<title>By: Adam Milecki (TideGear)</title>
		<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/#comment-1541</link>
		<dc:creator>Adam Milecki (TideGear)</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=1522#comment-1541</guid>
		<description>P.S. Email me if you want some hints not steeped in the cruel sarcasm that surrounds Sharkey. (I kid. I love all the Retronauts!)</description>
		<content:encoded><![CDATA[<p>P.S. Email me if you want some hints not steeped in the cruel sarcasm that surrounds Sharkey. (I kid. I love all the Retronauts!)</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Milecki (TideGear)</title>
		<link>http://infinitelives.net/2009/03/15/eliss-would-be-great-if-i-were-any-good-at-it/#comment-1540</link>
		<dc:creator>Adam Milecki (TideGear)</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=1522#comment-1540</guid>
		<description>Aw! Yeah, it seems this game really is for indie gamers, masochists, and masochist indie gamers. I spent quite a while trying to beat sector ten and finally did it. Who knows what horrors wait for me in eleven? I have yet to confront it... I&#039;ve been in contact with the author and made a few suggestions that might help you such as making one small change to one of the enemy-type-things found later in the game, adding easy and hard modes, etc.

Yes, I love this game... It&#039;s so hard... but I love it, darn it! Keep at it. Games this hard but this good make you better at games.</description>
		<content:encoded><![CDATA[<p>Aw! Yeah, it seems this game really is for indie gamers, masochists, and masochist indie gamers. I spent quite a while trying to beat sector ten and finally did it. Who knows what horrors wait for me in eleven? I have yet to confront it&#8230; I&#8217;ve been in contact with the author and made a few suggestions that might help you such as making one small change to one of the enemy-type-things found later in the game, adding easy and hard modes, etc.</p>
<p>Yes, I love this game&#8230; It&#8217;s so hard&#8230; but I love it, darn it! Keep at it. Games this hard but this good make you better at games.</p>
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