Archive for July, 2010

Where in the world is Carmen Sandiego?

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Mortal Kombat on Paper

Eric Power is a filmmaker. A lot of his animations are about video games.

(Also to enjoy: Zelda on Paper, Resident Evil Paper, and so much more.)

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Trubble Club: Scenes from a Mall

In the newest collaborative effort from Chicago’s own Trubble Club, the Hot Topic Counter Girl is playing some kind of 2D heart-smashing platformer.

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Daily Linksplosion: Wednesday, July 14, 2010


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Daily Linksplosion: Tuesday, July 13, 2010

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Usborne Guide to Computer and Video Games (1982)

From The Usborne Guide to Computer and Video Games (1982):

Many more extrapolations and insights at the link.

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Daily Linksplosion: Monday, July 12, 2010


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Awesome custom Samus at LA’s Toy Art Gallery

That incredible Samus Aran figurine (with LIGHT-UP HELMET and CANNON ARM) is, bafflingly, a customized Celsius vinyl toy, executed by artist Dave Quiles. Look at the details on her Varia suit!

This lovely bounty hunter is just one custom vinyl toy at the Ganmettal Celsius Custom Show, which opened July 10 at LA’s Toy Art Gallery.

The show also featured at least one Mega Man custom (well, duh, right?).

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Kill Screen, issue #1: the No Fun Issue

Hi, mom. Hi! It’s me! Yeah, hi!

What? No, I haven’t taken the GRE yet. Hang on, hey, I was calling to tell you—hmm? My driver’s license? Um, nuh-uh, I didn’t renew it. But I—huh? Well, I mean, probably. No, I mean, I’ll get the oil changed, I think I can do that for twenty bucks at the Car-X. What? Yes, we are. No. Yes. Yes. Probably a movie or something. No, I think I’ve actually stopped losing weight. What? Well, ramen and granola, mostly. OK. OK. OK. I don’t think so? OK.

Hey, I was actually phoning to tell you about my article in the magazine. What? No, my article. Well, the magazine is called Kill Screen—uh, no, it’s a video game magazine, I guess “kill screen” is like a video game, uh, term.

But it’s Kill Screen, issue number one, the “No Fun Issue,” and my column is about gender and sex and sexism and uh genderism, and the magazine is twenty dollars. What? No, I get one copy. No, I just get the one copy of it. No. No, I’m keeping my copy. You have to buy your own copy. No. No. Yes. Hmm? Well, even though you can kind of already read my piece online for free, you know, the magazine is published like quarterly, and it’s ad-free and glossy and ninety-six pages long, so since this is a really nice magazine or whatever, like, I couldn’t just publish the old version of the column. So I added a lot to the original piece and we all workshopped it, and so it’s like a really different article now, in some ways, but I think in good ways.

Anyway, I guess that’s all. OK. OK. I will. Mhm. Yes. OK. I will. I will. OK! Talk to you later. OK. OK. Talk to you later. Bye! OK. OK, bye! Yes. I will. Bye!

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Daily Linksplosion: Wednesday, July 07, 2010

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Kingdom of Loathing: still exists, misses you

I’ve actually had the online dungeon-crawl Kingdom of Loathing back on the brain for a little while now.

Last month, I idly wondered if there would ever be a Kingdom of Loathing iPhone app, because even though its frames-based web gameplay is part of the RPG’s rough-hewn appeal, I’d certainly play the shit out of it during lunch breaks or on the toilet.

Then, maybe a week ago, I logged in and tried to remember where my well-dressed drunk of a Pastamancer had left off on her quest. I even hopped into an IRC channel and therefore hung out in two KoL chat rooms concurrently.

But Kingdom of Loathing knows—the game knows—you have forsaken it. And in Pete Davison’s case, the game sent him a love letter:

I mean, I know things got kind of messed up at the end, and believe me, I’m sorry. If I could take any of that back, I totally would. And I know people grow and change, and you’re not the same person you were then, but hey—I’ve changed, too! I thought and thought about how to win you back. I figured I’d make you a mix CD, but I couldn’t decide what “our song” was. So I just concentrated on becoming a better game for you, and here’s what I came up with.

Oh, my god.

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