We hate Paul
This video has been around for maybe a day and a half, tops—in Internet Time, it’s already months old—but I really enjoyed its not-too-malicious dramatic reenactment of the dumbest, most interesting Holiday Shopping Nightmare human interest story ever told in 2011.
Also, Revision3’s Anthony Carboni is nowhere near jacked enough to play Paul, the villain in this melodrama, and this bit of miscasting is charming all on its own. (Kotaku and Escapist have the full deets, but the video might be enough.)
There are a lot of things about this I don’t understand. I don’t quite understand why “Dave,” the unhappy customer, forwarded his ongoing, charged email exchange to Mike Krahulik (“Gabe” of Penny Arcade, AKA the hotheaded one), except that Dave needed some muscle on his side. Mike tried his best to mediate, which is weird enough anyway, but there was little reasoning with “Paul,” the erstwhile giant of PR (whether he is even a PR guy is up for debate) who until recently had mishandled the marketing for some weird video game peripheral. Which, if you are wondering, did not ship in time for the holidays, and how dare you email Paul about this, Dave.
In a way I do feel bad for Paul. When a shipment is trapped in customs, you might feel helpless, especially when the holdup is not your fault. You can’t get frustrated with other people, though. Like, you just can’t.
So it turns out Paul might be a little bit of a nutjob; unsurprisingly, Paul no longer has a job.
And yet, and yet. There is so much pleasure—so much schadenfreude!—to be derived from this entire Greek tragedy, and I’m trying to wrap my head around why I’m getting off on it, along with the rest of the mob. It’s just so much fun to see a juiced-up marketing guy finally get peed on, isn’t it?
But why do we even feel that way?
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After what seemed like ages The King of Fighters XIII has finally come out to consoles, bringing a gameplay style and aesthetic practically lost to the modern clump of fighting games. Gorgeous hand-drawn 2D spritework with a combat system that values smart gameplay and skill over comeback mechanisms, it is exactly what I’ve been wanting in a fighting game for a long time, and hopefully heralds SNK’s big break back into the US fighting game market. Sadly, the man who really brought me into the Neo Geo gaming fold, the man who was a die-hard fan of SNK’s games in general and the KOF series in particular, passed away a year ago, on October 16, 2010.

