Archive for December, 2011

We hate Paul

This video has been around for maybe a day and a half, tops—in Internet Time, it’s already months old—but I really enjoyed its not-too-malicious dramatic reenactment of the dumbest, most interesting Holiday Shopping Nightmare human interest story ever told in 2011.

Also, Revision3’s Anthony Carboni is nowhere near jacked enough to play Paul, the villain in this melodrama, and this bit of miscasting is charming all on its own. (Kotaku and Escapist have the full deets, but the video might be enough.)

There are a lot of things about this I don’t understand. I don’t quite understand why “Dave,” the unhappy customer, forwarded his ongoing, charged email exchange to Mike Krahulik (“Gabe” of Penny Arcade, AKA the hotheaded one), except that Dave needed some muscle on his side. Mike tried his best to mediate, which is weird enough anyway, but there was little reasoning with “Paul,” the erstwhile giant of PR (whether he is even a PR guy is up for debate) who until recently had mishandled the marketing for some weird video game peripheral. Which, if you are wondering, did not ship in time for the holidays, and how dare you email Paul about this, Dave.

In a way I do feel bad for Paul. When a shipment is trapped in customs, you might feel helpless, especially when the holdup is not your fault. You can’t get frustrated with other people, though. Like, you just can’t.

So it turns out Paul might be a little bit of a nutjob; unsurprisingly, Paul no longer has a job.

And yet, and yet. There is so much pleasure—so much schadenfreude!—to be derived from this entire Greek tragedy, and I’m trying to wrap my head around why I’m getting off on it, along with the rest of the mob. It’s just so much fun to see a juiced-up marketing guy finally get peed on, isn’t it?

But why do we even feel that way?

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Replay: ‘Scapeghost’ (1989)

Scapeghost

A screenshot of 'Scapeghost' in DOS

AKA Spook
Level 9 · text adventure · text parser · 1989
Platform · Amiga · Amstrad CPC · Atari 8-bit · Atari ST · C64 · DOS · ZX Spectrum
Download · DOS · Spectrum


There is only one reason I would ever deign to tell you about some boring old text adventure, and here it is: Scapeghost is awesome.

For one thing, the game is well-written—we hardly get to applaud computer games for good writing anymore!—and for another, it is authentically creepy.

A lot of the creep factor is indebted to the atmospheric artwork that accompanies each new location’s block of text. (One 1990 review calls the VGA art “photorealistic,” which, no, but all the versions really are very good.) You can’t interact with the pictures—that’s the sort of thing you’d find in Déjà Vu, a super-duper-early Macintosh point-and-click adventure game—but each backdrop goes a long way in establishing the setting’s grim moodiness.

You were Alan Chance. You were a good cop; now you’re a dead cop. You were trying to bust a dirty drug deal and now, in death, everyone assumes the worst about you. You wake up at your own funeral. You can practically taste the mist.

From the get-go, this adventure is slim on real mystery. If you already know to follow the one especially-suspicious dude, he basically confesses to your murder under his breath. God, why do murderers always talk to themselves? I ask you.

So you already know the identity of the two-timing detective who offed you. All that’s left is to vindicate your own death… FROM BEYOND THE GRAAAAAAVE.

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Happy holidays! 1986 style

Screenshot: a Christmas card from Sierra

Sierra is pleased to present this living Christmas card. It is intended to help you demonstrate the color and sound capabilities possible with today’s personal computers while promoting the Christmas spirit within your store.

As an added bonus, you may customize this program each time you run it with a message of your own. This allows you to advertise your sale items, or to wish your customers a Merry Christmas in your own words.

This program is hard disk installable and is meant to be run in the morning and left running all day.

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The Kinn of Fighters: Neo Geo, FNG, and a Detroit gaming legend

After what seemed like ages The King of Fighters XIII has finally come out to consoles, bringing a gameplay style and aesthetic practically lost to the modern clump of fighting games. Gorgeous hand-drawn 2D spritework with a combat system that values smart gameplay and skill over comeback mechanisms, it is exactly what I’ve been wanting in a fighting game for a long time, and hopefully heralds SNK’s big break back into the US fighting game market. Sadly, the man who really brought me into the Neo Geo gaming fold, the man who was a die-hard fan of SNK’s games in general and the KOF series in particular, passed away a year ago, on October 16, 2010.

That man, Kinn (also known by his handle “Robotron,” or by his real name, Kim) was more than just another guy who played video games in the Metro Detroit area. He was a patriarch to the gaming scene who worked to foster a sense of community, and whose breadth of classic gaming knowledge made him nigh-unstoppable in games such as Mr. Do, Burgertime, and Zanac. An old school player through and through, Kinn grew up in the heyday of arcades in the late 70s through the 80s, 90s, and early 2000s. He worked in arcades, won local tournaments in games like Robotron: 2084 (leading to his handle) and generally enjoyed gaming as a pastime on par with fishing, comic books, and cheesy science fiction featuring robots. Naturally he picked up the consoles of the day as well, and even started importing Japanese games in the early 90s once catalogs became available to purchase them through.

After a grievous injury on the job, Kinn lost his left leg, limiting his chances to take part in his more active hobbies and exacerbating preexisting health problems he already had to deal with, and so he spent more of his time with games and movies at home. While he did not entirely eschew modern gaming systems and genres, from the Dreamcast era on he focused his new purchases on arcade-style shooters (shmups, STGs, whatever you want to call them), multiplayer games such as Mario Kart, classic games, and of course, fighting games. Due to this fairly small trickle of new content he was picking up –- both domestically and imported –- he was able to focus much of his new-game budget on the newest releases for his favorite console, the Neo Geo, right up until the end of the console’s run, topping off at over 60 games before he ultimately sold the whole thing. In context, these were all critical components to a weekly event he held at his house off of 8 Mile since the 90s, known as Friday Night Gaming, or FNG.

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