Joel Goodwin is not too sure a video game can simulate some of life’s complexities. In his recent “Parenting Is Not an Escort Mission”—an indirect response to a thing I wrote in January about Creatures—he warns against using games to reify life events that are not so simple. Parenting, for instance, is not so simple.
In the same way that I used Creatures to think about parenthood, Goodwin worries that game designers, too, are guilty of the same abstractions. He catalogues some games about parenthood, and almost every single game he names is an “escort mission,” one that reduces love and caregiving to something as banal as “safely haul this potato from point A to point B.” Ehm, my words, not Goodwin’s.
Next he suggests subtler or alternative game mechanics that might go further in reproducing (NO PUN INTENDED) real-life experiences. He poses the possibility of games that, if developed, might represent parenthood in a happier, healthier, more intricate way. (In the comments, some readers name games that do just that.)
It’s a fascinating read, and I wholly recommend it.