Kevin Bunch’s Otocky retrospective reminded me that Bit.trip: Beat just arrived on WiiWare!
After rearranging my Wii’s disk space to accommodate the comparatively large download—catch you on the flipside, Paper Mario—I settled in for some truly excellent, old-school synesthesia.
Bit.trip: Beat is a paddle game: think Arkanoid, Breakout, Pong or, ahem, Circus Atari. Here, though, the paddle control is gracefully approximated by very gently rocking the Wii remote forward and back. As with classic paddle games, the controls are ‘twitchy’ and require only very fine movements.
Your onscreen ‘paddle’ (which is to say, your avatar, or, you know, the line) moves vertically along the far left of the screen, and little pellets fly onto the screen from the right, hurtling toward the paddle. And the point is to hit them. Simple. Each pellet represents a kind of a musical note, too, so as you bat the pellets away, the game’s melody emerges. So far, easy enough.
But as you progress through the game, the choreography of the pellets becomes increasingly intricate. Soon those specks are weaving in and out of one another, changing shape and size, or cruelly altering their course midflight. In that way, Bit.trip: Beat is a classic gamer’s classic game: it’s all reflexes and pattern memorization.
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