Archive for Comics

Alec and Shanna starring in: What

computerthatsaidnotodrugs

There is so much more where that came from, if you can stand it.

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“An interview with the designer of Braid”

Chainsawsuit is a pretty weird comic. It isn’t specifically a comic about video games, but its author does play games. He also thinks about cooking, doctors, and Superman.

This strip is from last week. I like it a lot.

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Yummy pixel art abounds in Super Oors World

Super Oors World, a comic strip that makes use of adorable pixel sprites and backgrounds, is the twisted (but lovely) work of Jonathan Silvestre. Each “comic book” is presented as a PDF download. This method of distribution irked me at first—I’m a little lazy and prefer browser-based whatevers—but I soon realized I liked the almost-tactile comic book feel of the PDF as I scrolled through. Shows me!

The hero of each strip is a grumpy, sleeping bear. The first episode, Princess SOS, is really terrific and hilariously twee. Here are frames from Princess SOS’s introduction:

Super Oors World, page 1

Super Oors World, page 2

Super Oors World, page 3

From there, our ursine hero embarks on an epic quest to rescue the princess, who is locked in a tower at a Bowser-like castle. Will Super Oors succeed? Only your computer’s copy of Adobe Acrobat knows for sure!

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1-Up MegaZine #3

Raina Lee introduces issue #3 of 1-Up thusly:


Welcome to 1-Up MegaZine, Issue #3. For those new to 1-Up, our publication represents the ghost of video game future; a world where secret golden coins and power-ups emerge out of the ruins (broken blocks), and everyone can live as many lives as they earn.



It’s a good introduction, encapsulating the dreamy-eyed intellectualism of the zine as a whole—and, for that matter, shedding light on the wherefores of this very website’s title.

1-Up is targeted at, we suspect, a particular kind of gamer. She is a cradle-to-grave gamer, to be sure, but because of the videogame industry’s current climate, she is cornered into that horrible niche called “casual” (or in Nintendo’s lexicon, “latent”) gaming. She intellectualizes and externalizes the videogames of her youth precisely because they are so internalized: her individual videogame experiences are woven into her earliest memory.

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