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<channel>
	<title>Infinite Lives &#187; Ephemera</title>
	<atom:link href="http://infinitelives.net/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://infinitelives.net</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
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			<item>
		<title>On death, motherhood, and &#8216;Creatures&#8217;</title>
		<link>http://infinitelives.net/2012/01/30/on-death-motherhood-and-creatures/</link>
		<comments>http://infinitelives.net/2012/01/30/on-death-motherhood-and-creatures/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 03:04:25 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[Unwinnable]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Win95]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4544</guid>
		<description><![CDATA[I picked a pretty opportune moment to start writing for Unwinnable: it was the site&#8217;s &#8220;Death Week,&#8221; and if there is one thing I love to think about, it&#8217;s death. One night I finally settled on an idea for &#8220;Death Week,&#8221; drank some beers, and wrote an article. It&#8217;s like a much shorter version of [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://infinitelives.net/wp-content/uploads/2012/01/kotaku-498x280.jpg" alt="Kotaku - Playing God: On Death, Motherhood and Creating (Artificial) Life" title="Kotaku - Playing God: On Death, Motherhood and Creating (Artificial) Life" width="498" height="280" class="aligncenter size-medium wp-image-4545" /></p>
	<p>I picked a pretty opportune moment to start writing for <a  href="http://www.unwinnable.com/"><em>Unwinnable</em></a>: it was the site&#8217;s &#8220;Death Week,&#8221; and if there is one thing I love to think about, it&#8217;s death.</p>
	<p>One night I finally settled on an idea for &#8220;Death Week,&#8221; drank some beers, and wrote an article. It&#8217;s like a much shorter version of some of the longest articles I&#8217;ve done, so it was an interesting experiment. I really enjoyed writing it! I was comparatively concise!</p>
	<p>You can read it <a  href="http://www.unwinnable.com/2012/01/27/playing-god-on-death-motherhood-and-creatures/">at its real home, <em>Unwinnable</em></a>, or you might read it at <a  href="http://kotaku.com/5880635/playing-god-on-death-motherhood-and-my-video-game-creatures">Kotaku</a>, where the heroic Kirk Hamilton has republished it. I recommend reading it at Unwinnable if only because I wrote it specifically for Unwinnable, but at Kotaku there is the benefit of the influx of comments. I love this. I already know what my article sounds like, so the real interest, for me, will be in what others say. When there are all these simultaneities in experience, I get really happy. So far the comments are really inspiring.</p>
	<p>Finally&#8212;and I mentioned his article before, but&#8212;Mark Serrels&#8217; piece for <a  href="http://www.kotaku.com.au/2012/01/meeting-my-daughter-for-the-first-time-in-the-sims/">Kotaku Australia</a> went a long way in influencing the piece I wrote, too. When I described his article last week, I started talking about my fear of kids, and this has probably continued to haunt me till now.</p>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2012/01/24/daily-linksplosion-great-experiential-writing-on-the-internet/' rel='bookmark' title='&#8220;Daily&#8221; Linksplosion: experiential games writing'>&#8220;Daily&#8221; Linksplosion: experiential games writing</a></li>
</ol></p>]]></content:encoded>
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		<title>Ads for Game Boy Camera and &#8216;Girl Talk&#8217; (1998)</title>
		<link>http://infinitelives.net/2012/01/10/ads-for-game-boy-camera-and-girl-talk-1998/</link>
		<comments>http://infinitelives.net/2012/01/10/ads-for-game-boy-camera-and-girl-talk-1998/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 00:04:00 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4493</guid>
		<description><![CDATA[I posted these to my Twitter account this morning, but here they are again: two ads from the November 1998 issue of Teen People. There&#8217;s something anachronistically stylized&#8212;very late-80s/early-90s, I mean&#8212;about the forced perspective in this 1998 Game Boy Camera ad. Like, why is his hand way up here when the rest of his body [...]]]></description>
			<content:encoded><![CDATA[	<p>I posted these to my Twitter account this morning, but here they are again: two ads from <a  title="Flashback: Teen People, November 1998 at evilbeetgossip.com" href="http://www.evilbeetgossip.com/2012/01/10/flashback-teen-people-november-1998/">the November 1998 issue of <em>Teen People</em></a>.</p>
	<p><img class="aligncenter size-medium wp-image-4494" title="Look! I'm on Game Boy Camera" src="http://infinitelives.net/wp-content/uploads/2012/01/gameboycamera.jpg-498x726.jpg" alt="Look! I'm on Game Boy Camera" width="498" height="726" /></p>
	<p>There&#8217;s something anachronistically stylized&#8212;very late-80s/early-90s, I mean&#8212;about the forced perspective in this 1998 Game Boy Camera ad. Like, why is his hand way up here when the rest of his body is way over there? I don&#8217;t know.</p>
	<p><img class="aligncenter size-medium wp-image-4495" title="Girl Talk: a CD-ROM Game of Truth or Dare" src="http://infinitelives.net/wp-content/uploads/2012/01/teengirltalk-498x710.jpg" alt="Girl Talk: a CD-ROM Game of Truth or Dare" width="498" height="710" /></p>
	<p>The print ad for <em>Girl Talk: the CD-ROM Game of Truth or Dare</em> was what really gave me the heebie-jeebies, though. &#8220;It&#8217;s just like life but with better graphics,&#8221; the ad copy touts. Oh, dear. Worse, if I am interpreting correctly, there is <em>single-player mode</em>. So you are a 12-year-old girl playing Truth or Dare, at your desk, alone. That&#8217;s… well, it sounds a lot like my preteen years, OK, but my mother really tried her best to not encourage that type of loneliness.</p>
	<p>I have the 1990 edition of the Girl Talk board game (I have it <a  title="Girl Talk: A Game of Truth or Dare at flickr.com" href="http://www.flickr.com/photos/jennfrank/sets/72157604340977349/">right here</a>, actually), which was really only a pinker redesign of the original <a  href="http://sloanecrosley.com/?p=49" title="The Original Girl Talk at sloanecrosley.com">1988 Girl Talk</a>. Since my own girlhood, the game has been rehabbed as Hannah Montana Girl Talk, That&#8217;s So Raven Girl Talk, and&#8212;yes, I saw it in a Toys &#8216;R Us&#8212;Bratz Girl Talk. (Up-to-the-minute variants on Truth or Dare include &#8220;<a  href="http://www.amazon.com/Hasbro-171260000-Girl-Talk-Sassy/dp/B003B1YJ4I/ref=sr_1_2?s=toys-and-games&#038;ie=UTF8&#038;qid=1326239291&#038;sr=1-2">Girl Talk Sassy Stix</a>&#8221; and <a  href="http://www.amazon.com/Hasbro-171270000-Girl-Sparkle-Spots/dp/B003B1UA3M/ref=sr_1_3?s=toys-and-games&#038;ie=UTF8&#038;qid=1326239291&#038;sr=1-3">Girl Talk Sparkle Spots</a>.&#8221;</p>
	<p>So I am staring at this ad for PC multimedia Girl Talk and I&#8217;m just like, I have no idea whether that were a good idea.</p>

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		<title>We hate Paul</title>
		<link>http://infinitelives.net/2011/12/29/we-hate-paul/</link>
		<comments>http://infinitelives.net/2011/12/29/we-hate-paul/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 07:56:08 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Not Games]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Ocean Marketing]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[shitstorm]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4417</guid>
		<description><![CDATA[This video has been around for maybe a day and a half, tops&#8212;in Internet Time, it&#8217;s already months old&#8212;but I really enjoyed its not-too-malicious dramatic reenactment of the dumbest, most interesting Holiday Shopping Nightmare human interest story ever told in 2011. Also, Revision3&#8217;s Anthony Carboni is nowhere near jacked enough to play Paul, the villain [...]]]></description>
			<content:encoded><![CDATA[	<p><iframe width="500" height="284" src="http://www.youtube.com/embed/xqV9kx40RG0" frameborder="0" allowfullscreen></iframe></p>
	<p>This video has been around for maybe a day and a half, tops&#8212;in Internet Time, it&#8217;s already months old&#8212;but I really enjoyed its not-too-malicious dramatic reenactment of the dumbest, most interesting Holiday Shopping Nightmare human interest story ever told in 2011.</p>
	<p>Also, Revision3&#8217;s Anthony Carboni is nowhere near <em>jacked</em> enough to play Paul, the villain in this melodrama, and this bit of miscasting is charming all on its own. (<a  href="http://kotaku.com/5871459/" target="_blank" title="An update to the ongoing drama at kotaku.com">Kotaku</a> and <a  href="http://www.escapistmagazine.com/news/view/114961-UPDATE-Penny-Arcade-Smacks-Down-Shady-PR-Dude" target="_blank" title="Update: Penny Arcade Smacks Down Shady PR Dude">Escapist</a> have the full deets, but the video might be enough.)</p>
	<p>There are a lot of things about this I don&#8217;t understand. I don&#8217;t quite understand why &#8220;Dave,&#8221; the unhappy customer, forwarded his ongoing, charged email exchange to Mike Krahulik (&#8220;Gabe&#8221; of Penny Arcade, AKA the hotheaded one), except that Dave needed some muscle on his side. Mike tried his best to mediate, which is weird enough anyway, but there was little reasoning with &#8220;Paul,&#8221; the erstwhile giant of PR (whether he is even a PR guy is <a  href="http://www.gameranx.com/features/id/4238/article/oceanstratagy-paul-christoforo-himself-speaks/" target="_blank">up for debate</a>) who until recently had mishandled the marketing for some weird video game peripheral. Which, if you are wondering, did <em>not</em> ship in time for the holidays, and how dare you email Paul about this, <em>Dave</em>.</p>
	<p>In a way I do feel bad for Paul. When a shipment is trapped in customs, you might feel helpless, especially when the holdup is not your fault. You can&#8217;t get frustrated with other people, though. Like, you just can&#8217;t.</p>
	<p>So it turns out Paul might be a little bit of a nutjob; unsurprisingly, Paul no longer has a job.</p>
	<p>And yet, and yet. There is so much pleasure&#8212;so much schadenfreude!&#8212;to be derived from this entire Greek tragedy, and I&#8217;m trying to wrap my head around why I&#8217;m getting off on it, along with the rest of the mob. It&#8217;s just so much fun to see a juiced-up marketing guy finally get peed on, isn&#8217;t it?</p>
	<p>But why do we even feel that way?</p>
	<p><span id="more-4417"></span>Er. Most games journalists have such a distaste for PR people&#8212;please, stop me if this isn&#8217;t a hard-and-fast rule&#8212;maybe because we often get stuck rewriting press releases as pretend-news. Sure, I&#8217;ve had misunderstandings; I&#8217;ve had tiffs. Ugh, <em>marketing</em>. Ugh.</p>
	<p>Why the disdain, though? Most PR people are authentically very nice! Obsequious sometimes, sure, if they&#8217;re doing their job. Pesky? All right. And it does seem like some of the girls exercise and drink vodka-sodas and wear tight pants and go clubbing after work (sorry!). But no PR person has ever really made my life miserable. In fact, PR people have split cabs with me, asked me about my job and my life, and taken me to dance clubs. Like I&#8217;m a swan-in-waiting! Or the ugly sorority sister, I&#8217;m not sure which. So there&#8217;s this palpable cultural divide, but PR people do go out of their way to not be jerks. I think back on the inventive ways I&#8217;ve maligned PR people&#8212;they try to be <em>so nice</em>, and you can get away with murder, <em>hilarious murder</em>&#8212;and in retrospect I know who the real jerk is.</p>
	<p>I am struggling, in fact, to think of even one marketing person I&#8217;ve ever sincerely disliked as a human being, and the answer is, Me, Just Me, Anytime I Ever Did Anything that Felt Like Marketing, Even in Passing. God, can I be passive-aggressive. (The other ugly reality is, a lot of professional games journos, the married ones [which is impressive in itself; I think very few journalists manage to stay married], when suddenly faced with unemployment&#8212;and I am describing people for whom the financial dangerousness of freelancing is not an option, because there is a house and all these mouths to feed&#8212;will move swiftly and directly and invariably into the arms of PR, or marketing, or community-management, or whatever can crush a writer&#8217;s dignity readily and wholly.)</p>
	<p>For my own part, I can only think of one industry email exchange that ever even approached rudeness. Long ago, a famous video game developer, in keeping with the spirit of his &#8216;pose&#8217;, contacted me to &#8220;get the ball rolling&#8221; in an email that was flip and obnoxious. I was actually kind of giddy when I received this email&#8212;certainly not offended, because I myself have hammered out some peevish emails to bosses&#8212;but I also didn&#8217;t know where to begin with my reply. So I… didn&#8217;t… write… back. I didn&#8217;t write this famous important dude back! The next morning, I received a <em>second</em> email, and this one was apologetic, deferential, and over-polite. And I was giggling as I wrote a <em>very professional</em> reply, but I was also very &#8220;Oh, no! This guy thinks I&#8217;m mad at him! That&#8217;s awful!&#8221;</p>
	<p>And lately, the only strongly-worded email I&#8217;ve sent was to a company that sells and ships dog ornaments. <em>Dog ornaments</em>. These were sculpted ceramic dogs, intended to be looped onto little paperclip-hooks. I was writing on my mother&#8217;s behalf, of course. I did not receive a strongly-worded email in kind; I fixed that ish right up. (No, my mother did not owe money for a <em>dog ornament</em>. How dare they.)</p>
	<p>What I am saying is, Paul is anomalous. He is nothing like the average PR person, as the average PR person tends to be very nice. Or indie developers, who have to do their own PR, they tend to be very nice also. I don&#8217;t think Paul is representative of games culture at all?</p>
	<p>Oh, some people are willfully bombastic&#8212;even twerpy&#8212;and yeah, I&#8217;ve emailed threats that I cowrote with my legal person up in corporate, but even those were, I don&#8217;t know, nice? They were nice, measured, understanding, compassionate legal threats. (Of course I would think I&#8217;m &#8220;nice,&#8221; but seriously, now. Nothing good has ever come of an email sent in a hurry.)</p>
	<p>I am trying to wrap my noggin around my own schadenfreude, and I think the word I&#8217;m looking for is &#8220;horror.&#8221;</p>
	<p>Many writers, for instance, are horrified at the very thought of PR&#8212;it&#8217;s the machine that kills artisticalness! or whatever&#8212;and they project that horror as a type of disdain. But PR people are paid to be <em>nice</em>. If you have ever been a CM or worked retail, you know how difficult it is to be paid to be <em>nice</em>. You will kill yourself trying to stay nice. This weirdo, Paul? He&#8217;s gaily breaking every marketing rule. That is <em>horrifying</em>. Why is it so horrifying?</p>
	<p>And it&#8217;s great fun, almost always, to crucify every socially aberrant behavior. </p>
	<p>Which is not to say that &#8220;Paul&#8221; is in the right&#8212;he isn&#8217;t, and for the love of God, he should maybe pursue a course other than marketing, some course that won&#8217;t tax his writing skills, say&#8212;but again, why do I hate Paul so much?</p>
	<p>Why do we all hate Paul?</p>
	<p>As Mike Krahulik tells it, it&#8217;s because Paul is a &#8220;bully.&#8221; Oooh. We hate bullies. I really hate bullies. I, too, wish bullies would lose their jobs, exactly the way Paul has lost his job, publicly and cruelly. But bullying is not aberrant in certain professions; rather, bullying can be the hatter of success. Few people have gotten far on &#8220;nice.&#8221;</p>
	<p>But we are sitting here on the Internet at all because we believe in the Internet&#8217;s ability, when speaking in one chorus, to invert the social hierarchy, whether to recognize RAW TALENT that otherwise wouldn&#8217;t be acknowledged, or to topple bullies and give them what-for. That hope is why I boarded the Internet in 1993, as a miserable preteen, and I bet that is part of the reason you are here now. We champion underdogs.</p>
	<p>But when I was briefly a CM I discovered how easy it is to suddenly become the &#8220;bully&#8221; in any given narrative&#8212;this is to say, to become the person at whom the rest of the Internet is angry. It is a surprising position to find oneself in. And while it feels interminable and is forever googleable, it thankfully does not last.</p>
	<p>I think I&#8217;m talking about this because Dave, in the Kotaku comments, became so apologetic. (This might be due, in part, to <a  href="http://gamerfront.net/2011/12/ocean-marketing-a-study-on-how-to-destroy-your-reputation-with-just-a-few-emails/15199" target="_blank" title="Paul's apology at gamerfront.net">Paul&#8217;s apology</a>.) Dave never intended his customer-service complaint to explode the way it did, now that we all hate Paul. Has Dave ruined Paul&#8217;s life? Dave wonders; Dave worries. Dave worries about becoming our champion. Dave worries about the way we have all seized on Paul.</p>
	<p>Paul isn&#8217;t a nice guy. Paul shouldn&#8217;t even be in marketing. The world is full of not-nice guys; less so, marketing has some not-nice people, people I myself have never chanced to meet.</p>
	<p>Still, maybe Dave is right to worry about us.</p>
	<p>Update: Owen Good of Kotaku took <a  href="http://kotaku.com/5872042/a-beatdown-where-no-one-threw-the-first-punch">the same stance as I did</a>, only <em>stronger</em>, and the backlash in the comments&#8212;-calling for his op/ed to be &#8220;unpublished&#8221;!&#8212;-is so extreme, I cannot even.</p>

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		<title>Happy holidays! 1986 style</title>
		<link>http://infinitelives.net/2011/12/25/happy-holidays-1986-style/</link>
		<comments>http://infinitelives.net/2011/12/25/happy-holidays-1986-style/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 03:07:48 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[screensaver]]></category>
		<category><![CDATA[Sierra]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4326</guid>
		<description><![CDATA[Sierra is pleased to present this living Christmas card. It is intended to help you demonstrate the color and sound capabilities possible with today&#8217;s personal computers while promoting the Christmas spirit within your store. As an added bonus, you may customize this program each time you run it with a message of your own. This [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://infinitelives.net/wp-content/uploads/2011/12/sierrachristmas.jpg" alt="Screenshot: a Christmas card from Sierra" title="Screenshot: a Christmas card from Sierra" width="500" height="305" class="aligncenter size-full wp-image-4446" /></p>
	<p><blockquote>Sierra is pleased to present this living Christmas card. It is intended to help you demonstrate the color and sound capabilities possible with today&#8217;s personal computers while promoting the Christmas spirit within your store.</p>
	<p>As an added bonus, you may customize this program each time you run it with a message of your own. This allows you to advertise your sale items, or to wish your customers a Merry Christmas in your own words.</p>
	<p>This program is hard disk installable and is meant to be run in the morning and left running all day.</blockquote></p>
	<p><iframe width="500" height="369" src="http://www.youtube.com/embed/9w4xECgTYkE" frameborder="0" allowfullscreen></iframe></p>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2010/12/23/happy-holidays-from-the-wilderness/' rel='bookmark' title='Happy holidays from the Wilderness'>Happy holidays from the Wilderness</a></li>
<li><a href='http://infinitelives.net/2011/10/05/classic-television-arcade-style/' rel='bookmark' title='Classic television, arcade style'>Classic television, arcade style</a></li>
</ol></p>]]></content:encoded>
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		<title>What &#8216;Glitch&#8217; cannot teach us about being alive</title>
		<link>http://infinitelives.net/2011/12/06/what-glitch-cannot-teach-you-about-being-alive/</link>
		<comments>http://infinitelives.net/2011/12/06/what-glitch-cannot-teach-you-about-being-alive/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 00:46:54 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[Personal Essay]]></category>
		<category><![CDATA[Glitch]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4312</guid>
		<description><![CDATA[I stand by my initial, glowing review of Glitch, for the most part, but I injected it with some lovey-dovey romance that now only feels disingenuous. Anytime I accidentally scroll past my Glitch review, I feel little stabs. So in the interest of truthfulness, I need to revise. A week after I wrote that thing, [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://infinitelives.net/wp-content/uploads/2011/10/glitch-498x297.jpg" alt="A screenshot from the free-to-play MMO &#039;Glitch&#039;" title="A screenshot from the free-to-play MMO &#039;Glitch&#039;" width="498" height="297" class="aligncenter size-medium wp-image-4156" /></p>
	<p>I stand by my initial, glowing <a  href="http://infinitelives.net/2011/10/06/what-glitch-can-teach-us-about-being-alive/">review of <em>Glitch</em></a>, for the most part, but I injected it with some lovey-dovey romance that now only feels disingenuous. Anytime I accidentally scroll past my <em>Glitch</em> review, I feel little stabs. So in the interest of truthfulness, I need to revise.</p>
	<p>A week after I wrote that thing, we got into a weird fight. We were supposed to go on a date, which was going to be nice&#8212;we had been playing a lot of <em>Glitch</em> together, instead of working or hugging, and we never really got out and did anything nice for ourselves.</p>
	<p>And I mean, he and I were playing a <em>lot</em> of <em>Glitch</em>. I can&#8217;t remember when I was so addicted to a game. (1993?)</p>
	<p>Instead of being a metaphor for intimacy, maybe it became a stand-in for intimacy: just a young couple, late at night, sitting across the room from each other, typing more than talking. Or maybe we stopped playing as a team, because it was easier to wander off&#8212;an &#8220;every man for himself&#8221; sort of thing. It wasn&#8217;t like <em>Portal 2</em> multiplayer; it wasn&#8217;t like collaborative play in <em>Terraria</em>. (<a  href="http://mhauckonline.blogspot.com/2011/02/video-game-addiction-can-ruin.html" target="_blank"><em>Call of Duty</em> is supposedly the number-one relationship-ruiner</a>, since you were wondering.)</p>
	<p><span id="more-4312"></span>So I was getting dressed for our date while he waited. I don&#8217;t know why I was so nervous. I asked him, twice, to stop pacing. The first time was a joke. The second time I mentioned it, he shouted something and made for the front door. And then he stood there, giving me a chance to apologize to him. He stood across the room, and then he came very close to me and said something, and waited. I don&#8217;t remember what he said&#8212;I couldn&#8217;t hear him anymore&#8212;and I didn&#8217;t say anything.</p>
	<p>I was so rattled. And I walked off. Then I heard the door slam.</p>
	<p>I ran into the street in my socks, calling, but he wasn&#8217;t there.</p>
	<p>It was a non-fight, until I did that thing girls do. I cried awhile, and then I got out my cell phone.</p>
	<p>Ladies! Don&#8217;t do this, ladies! Don&#8217;t text angry things while you&#8217;re panicked! &#8220;Who do you think you are?&#8221; you might ask someone you supposedly love so much. &#8220;Why do you always do this?&#8221; you might lie.</p>
	<p>I was really furious now, so I, uh, I moved out of my little treehouse in Tii Quarter, in <em>Glitch</em>.</p>
	<p>Oh, how <em>stupid</em>. <em>That&#8217;s</em> what I thought to do? To go, &#8220;Boy, howdy, I&#8217;ll show this guy I mean business by moving out of a virtual place.&#8221;</p>
	<p>But we had been operating only in metaphors for a few weeks, which is not healthy.</p>
	<p>And I went from apartment to apartment in <em>Glitch</em>, looking for a new one, keeping one wary eye on the real estate listings, worried someone else was going to buy my treehouse and its two chickens and its crops and trees and pig because, OK, I just wasn&#8217;t sure I was making the right decision.</p>
	<p>And I realized I regretted it&#8212;that there was no better place, in-game, for me&#8212;and so I bought my treehouse back for more than I&#8217;d sold it.</p>
	<p>And I logged back in, once, maybe a few days later, and he was gone. He wasn&#8217;t there.</p>
	<p>He&#8217;d moved out of his little treehouse next door, and someone else was already living in it.</p>
	<p>So. That was the last time I logged into <em>Glitch</em>.</p>
	<p>I mean, I leveled my character on my phone sometimes, thinking maybe something would change between us. I&#8217;d see that I had finished learning one skill, and so I&#8217;d tap to learn the next skill, and that was all.</p>
	<p>I ran into a friend, and this friend asked me whether we had found an apartment together yet&#8212;and he meant in life, not in <em>Glitch</em>&#8212;and I put my hands over my face and shook, like such a <em>girl</em>.</p>
	<p>He played a few weeks more. I couldn&#8217;t. <em>Glitch</em> was only fun with two people, for me. When I was up late at night, and he was fast asleep, I was still playing <em>Glitch</em> with him in mind, trying to get one level past him. I was only playing because we were playing.</p>
	<p>Last night I finally deleted my <em>Glitch</em> account. It was not easy. It was not easy.</p>
	<p>This is probably the dumbest, lamest thing I have ever written. I don&#8217;t know how to make it incisive.</p>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2011/10/06/what-glitch-can-teach-us-about-being-alive/' rel='bookmark' title='What &#8216;Glitch&#8217; can teach us about being alive'>What &#8216;Glitch&#8217; can teach us about being alive</a></li>
</ol></p>]]></content:encoded>
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		<title>Watch for the changes and try to keep up</title>
		<link>http://infinitelives.net/2011/11/16/watch-for-the-changes-and-try-to-keep-up/</link>
		<comments>http://infinitelives.net/2011/11/16/watch-for-the-changes-and-try-to-keep-up/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 02:38:27 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Not Games]]></category>
		<category><![CDATA[Personal Essay]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[homosexuality]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sexism]]></category>
		<category><![CDATA[sexuality]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4220</guid>
		<description><![CDATA[Put your pants back on and take that seat over there. Good, thanks. Let&#8217;s hash some things out. Let me start by reminding you that I&#8217;m a girl. Not only that, I&#8217;m an angry girl. Joel Johnson, Kotaku&#8217;s fairly-recently-appointed Editorial Director, posted a little article titled &#8220;The Equal Opportunity Perversion of Kotaku.&#8221; (Evidently, Johnson has [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://infinitelives.net/wp-content/uploads/2011/11/robertdowneyjr.jpg" alt="Photo: Robert Downey, Jr." title="Robert Downey, Jr." width="500" height="400" class="aligncenter size-full wp-image-4221" /></p>
	<p>Put your pants back on and take that seat over there. Good, thanks. Let&#8217;s hash some things out.</p>
	<p>Let me start by reminding you that I&#8217;m a girl. Not only that, I&#8217;m an angry girl.</p>
	<p>Joel Johnson, Kotaku&#8217;s fairly-recently-appointed Editorial Director, posted a little article titled &#8220;<a  href="http://kotaku.com/5859306/the-equal-opportunity-perversion-of-kotaku" target="_blank">The Equal Opportunity Perversion of <em>Kotaku</em></a>.&#8221; (Evidently, Johnson has been taking a lot of flack for Kotaku&#8217;s new editorial direction[s], which is increasingly fluid and interesting.)</p>
	<p>And I enjoyed the post on its own terms because, let&#8217;s face it, it is filed under a blog category titled &#8220;Fan Service.&#8221; So the post was very conspicuously directed at Kotaku&#8217;s &#8220;old guard&#8221;: here, of course, I mean the Internet&#8217;s loathsomely entitled commenters, who are mostly white and heterosexual, and male, who might fulfill almost every possible permutation of &#8220;ordinary&#8221; and &#8220;normal,&#8221; and who tend to shriek for the smelling salts anytime a lady or queer struggles into their line-of-sight. (This is a terrible stereotype to perpetuate, yes, yes, and Gawker&#8217;s own comments sections do a bang-up job of perpetuating it, not for any fault of its editors.) But let&#8217;s be coolheaded. When you deal with that type of readership, you have to be very caring and compassionate and patient, even when you don&#8217;t want to be, and so you assert things in a debilitatingly accessible way.</p>
	<p>&#8220;What&#8217;s happening to my precious Kotaku?&#8221; the old guard must have screamed through the tips of its nervous little fingers, illuminated as one in the glow of the laptop&#8217;s screen.</p>
	<p>So Johnson defended all of Kotaku&#8217;s editorial decisions, and his argument was compelling, and if you aren&#8217;t going to just look at the post I&#8217;d better do my best to recount it:</p>
	<p>Johnson did anticipate that some readers would have difficulty reconciling Kotaku&#8217;s overt legacy of, say, cosplay galleries, with Kotaku&#8217;s now-implicit stance on genderjamming. So naturally, he combined both arguments into a single blog entry. Maybe he shouldn&#8217;t have tried. <em>Listen boys</em>, he might as well have said, <em>you can screech about &#8220;what&#8217;s with the scary minorities on my video game blog all of a sudden&#8221; as much as you like, but it&#8217;s about as &#8216;normal&#8217; to love tits wrapped in cosplay as it is to be &#8216;into&#8217; anything else</em>. That was his argument to these folks in a nutshell.</p>
	<p>And Johnson posited this assertion in a way that heteronormative fellows who have <em>never had their realities rocked</em> might understand, and he pursued his argument to its logical conclusion, which is that we all fetishize <em>something</em>&#8212;like it or not, I&#8217;ve seen Dan Savage make this exact same argument in his columns about sex and love&#8212;and maybe you fetishize cars, computers, video games, politics, girls dressed up as Soul Calibur characters, chubby people, Japanese things, French things, your own sex, whips and chains, quoting Jesus when you do it, whatever. And if you&#8217;re fetishizing&#8212;as opposed to <em>exoticizing</em>, right&#8212;what&#8217;s &#8216;normal&#8217; versus &#8216;abnormal&#8217; is kind of beside the point. You&#8217;re into what you&#8217;re into, and that is in some way neurologically hardwired.</p>
	<p>Besides! Johnson sagely added, the site is actually called <em>Kotaku</em>, which riffs on the word <em>otaku</em>, which lends the notion that it&#8217;s, uh, cool to be into whatever you&#8217;re into. So let&#8217;s all be good people; let&#8217;s not fracture in dissent. Thanks!</p>
	<p>Johnson posted all of this, not as an editor, but as a moderator. He explained all the sides of everything that has ever been, ever, just as well as he could. Maybe it got a little mangled in translation. Sure.</p>
	<p>He probably posted all this and then ducked for cover, and with plenty of reason: every pocket of enthusiast readership he could have humanly offended was sure to let him know.</p>
	<p><span id="more-4220"></span>My first issue with &#8220;<a  href="http://borderhouseblog.com/?p=6798" target="_blank">An Open Letter to Kotaku&#8217;s Joel Johnson</a>&#8221;&#8212;which was published by the Border House, a blog you should absolutely add to your Feedburner, and <em>please</em> don&#8217;t think I am assembling a firing squad aimed at either them or at the letter&#8217;s goodhearted author, Mattie Brice&#8212;is the <em>title</em>. The title! Because: where does our issue lie? With Joel Johnson? Or Kotaku? I mean, &#8220;Kotaku&#8217;s Joel Johnson&#8221;?</p>
	<p>If the issue is only with <em>Kotaku</em>, oh, boy, you&#8217;re coming a few years late to the party.</p>
	<p>Kotaku is a Gawker-style website&#8212;what am I saying, it literally <em>is</em> a Gawker site!&#8212;and when you aggregate interesting factoids, you&#8217;re going to be slumming in the lowest common denominator&#8217;s neighborhood, always. No, please, stick with me. I hate to cop to my own subjectivity, but true story: since June, I have been writing for a celebrity gossip website for money, and it&#8217;s honestly the best gig I&#8217;ve had in maybe my whole life. I applied for the job a month before my (adoptive) dad&#8217;s death: I can write what I want <em>usually</em>; it super-coordinates with my life&#8217;s schedule and time commitments; I&#8217;ve actually been reading this gossip website since 2005ish; I love my coworkers; I am sometimes proud of my work because I am sneaking some pretty progressive stuff onto the site, probably to everyone&#8217;s horror; I actually replaced Molls McAleer, which is kind of cool; and all the rest. But I really do have to post nudie pics if I am the first to a &#8220;story.&#8221; It can be gut-wrenching.</p>
	<p>I remember the first time I told my mother I was about to put a photo of a penis onto the Internet, and I think she could see I was basically begging her&#8212;her! This 80-year-old, immobile, mostly-blind, mostly-deaf, just-widowed and bereaved Christian woman on dialysis&#8212;to <em>excuse me</em>. Absolve me, <em>please</em>! And yet it&#8217;s just how that machine works, because I really do write for a celebrity gossip aggregator. Yes, duty calls! There are moral and ethical questions every day, and some days, there are even invasions of privacy and hacked cell phones and Scarlett Johansson&#8217;s ass, and it&#8217;s my first time ever being on the uglier side of certain ethical web dilemmas, all because I was the first of my coworkers to stumble across Scarlett Johansson&#8217;s ass that morning.</p>
	<p>And so I <em>do</em> have to talk to my mother, every single time. Time and money, by necessity, have become important to me. Maybe I really am a bad person. But good God, it&#8217;s my <em>job</em> to post asses just as politely and ethically as I can, and I do my damnedest to personally mitigate that job requirement with feminist leanings and progressive politics, and I try to be satisfied with myself. Yes, open-letter author Mattie Brice, we do seek to be absolved, all of us. I only added these paragraphs because I wanted to. Let&#8217;s move on from this aspect, I hope.</p>
	<p>So perhaps, at an aggregator site, you&#8217;re going to get a lot of facts wrong; you&#8217;re working fast; you&#8217;re going to post headlines as they siphon into your RSS reader, journalistic integrity be damned. That is how a certain style of paid writing works. No, I don&#8217;t know what to do about it. I don&#8217;t. (In acknowledging this, I am actively agreeing with Mattie Brice&#8217;s fine open letter, OK.)</p>
	<p>Now, in my old life, where I worked at a big-budge video game website&#8212;one of the biggest, for a time!&#8212;we might have collectively rolled our eyes at Kotaku a little. We did! Us! <em>We</em> did! All of us at some gigantic corporate-owned website, where cosplay galleries were all the rage! Because when Kotaku was breaking a story, we knew we had to go back and fact-check every freaking headline, and we were left picking the wheat from the chaff. But the truth is, that big-budge video game website I worked for was <em>waaaay-aaaaay</em> less progressive than Kotaku from the very get-go, in part because we scarcely covered fringe culture&#8212;even though the real weirdos at work, who were into Game Center CX, independently developed games, anime, and video games that only released to Famicom, were trying so, so hard to cover those things. </p>
	<p>But then, at Kotaku, something much more interesting started to happen? I mean, Kotaku has always been <em>interesting</em>, but when Stephen Totilo joined the ranks&#8212;and to be sure, there were already some pretty fine writers at Kotaku, but when <em>Stephen Totilo</em> signed on, as Deputy Editor, right under Crecente in the hierarchy of importance&#8212;I sincerely doubt I was alone when I arched an eyebrow. He&#8217;s a really fine critic, and thoughtful; his reputation well precedes him. <em>The hell?</em> I remember thinking. <em>What is Stephen Totilo doing, defecting to Kotaku?</em> I doubt the &#8220;old guard,&#8221; Kotaku&#8217;s longstanding readership, even understood what they were getting when they got Stephen Totilo.</p>
	<p>The capable and artful Leigh Alexander had already been around awhile, a goodly time before Totilo, as a columnist. She has long contributed editorials to Kotaku even as she constantly relays these very developed news stories for Gamasutra. If you somehow aren&#8217;t familiar with her byline, she&#8217;s all business, but then, too, she&#8217;s the Average Jane guys love and girls adore, and even that assessment shortchanges the woman. But suddenly, suddenly! <em>Here comes Kirk Hamilton</em> as a Features Editor. The man worked at <em>Paste</em>, OK, but something fascinating and quirky and helpful and truthful has been happening to his writing for a long while, and here he is now, devastating Kotaku with his truth bullets. (No, how could I be subjective? I love these writers.)</p>
	<p>I&#8217;m not sure of the exact timeline, but by the time Joel Johnson signed on, he was so <em>totally</em> screwed: something has been happening to Kotaku for a little while now.</p>
	<p>Their white male readership has noticed, and they have taken aim.</p>
	<p>Kotaku&#8217;s Joel Johnson? <em>Kotaku&#8217;s</em> Joel Johnson?</p>
	<p>When I met him, he was <em>Gizmodo&#8217;s</em> Joel Johnson, telling the world about hip, hip cell phones. And then, suddenly, he wasn&#8217;t. Instead, he was Joel Johnson creating a communications network for victims of Hurricane Katrina. A little while later, he was Wired&#8217;s Joel Johnson; then he was BoingBoing&#8217;s Joel Johnson. Who is this <em>Kotaku&#8217;s</em> Joel Johnson?</p>
	<p>What I&#8217;m saying is, you have very goodheartedly and inadvertently made it <em>personal</em>. I think your issue is not with Joel Johnson. It is with <em>Kotaku</em>, a job that the man was grandfathered into, and Johnson only just now has a say in its coverage. And here is the heart: you are confusing <em>the person</em> with the <em>job&#8217;s role</em>.</p>
	<p>Moreover, Joel Johnson is strong enough to change the site&#8217;s editorial direction over time. So wait. Just freaking wait. I have done my very, very best to explain machines to you; this is how machines work. It&#8217;s ugly, and I hate it, and I&#8217;m sorry. But wait.</p>
	<p>You can say that changes in Kotaku&#8217;s coverage <em>aren&#8217;t coming fast enough</em>. That&#8217;s fine, but it also defies the point of his Kotaku article, wherein Johnson is actually addressing a cultural whiplash, admonishing longstanding readers for their claims that changes are instead coming <em>too quickly</em>.</p>
	<p>And here we have arrived at the crux of my ire: <em>Joel Johnson is on your side</em>. What side? Your side. Aformentioned writer Mattie Brice (I love you!) accuses Johnson of &#8220;handwaving,&#8221; of a lack of willingness to discuss &#8220;the issue,&#8221; and I just cannot begin to grok that. I might offend you with this, but Kotaku has <em>never</em> been for minority groups. No, I know, and I hate that, too, and I always have. But it&#8217;s changing. Let it change. Kotaku cannot, will not, be a &#8220;safe space&#8221; tomorrow. And that&#8217;s maybe the real point: Kotaku has always tried to maintain its finger on the pulse, and the fact that Kotaku is changing tells you <em>things are changing</em>. </p>
	<p>P.S. May I remind you how <em>entirely</em> different this whole thing is from that <a  href="http://infinitelives.net/2011/02/04/links-114/">dumb</a> <a  href="http://infinitelives.net/2011/02/02/hi-im-a-huge-asshole/">dickwolves</a> <a  href="http://infinitelives.net/2011/02/07/links-100/">thing</a>, not that <em>aaaaaaanyone</em> has confused the two. But if they did? Remember: in posting, Johnson was opening up a forum for conversation and understanding, which means his intentions were different from the beginning.</p>
	<ul>
		<li>From Johnson&#8217;s Twitter, here&#8217;s an <a  href="http://www.secondquest.vg/2011/11/16/deeds-not-words/" target="_blank" title="Deeds Not Words at secondquest.vg">interesting deconstruction of both sides of the argument</a>.</li>
	</ul>
	<ul>
		<li>ETA: Also, <a  href="http://www.jaysonyoung.net/2011/11/trying-to-keep-up.html" target="_blank" title="trying to keep up at jaysonyoung.net">Jayson Young supports and encourages both Brice and Johnson</a> for each stepping up to the plate.</li>
	</ul>

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		<title>&#8220;Break out&#8221; your 2600s today: a &#8216;Breakout&#8217; flashback</title>
		<link>http://infinitelives.net/2011/10/06/break-out-your-2600s-today-a-breakout-flashback/</link>
		<comments>http://infinitelives.net/2011/10/06/break-out-your-2600s-today-a-breakout-flashback/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 14:14:23 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Breakout]]></category>
		<category><![CDATA[brick games]]></category>
		<category><![CDATA[Mac gaming]]></category>
		<category><![CDATA[paddle games]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retrospective]]></category>

		<guid isPermaLink="false">http://infinitelives.net/?p=4142</guid>
		<description><![CDATA[Breakout, based on a concept by Atari founder Nolan Bushnell, was designed by Steve Jobs (with pal Steve Wozniak doing all the heavy lifting, of course). The game was released in May 1976, just two months before Jobs and Wozniak unveiled their first creation as Apple Computer. Here are some game-winning tips:]]></description>
			<content:encoded><![CDATA[	<p><img src="http://infinitelives.net/wp-content/uploads/2011/10/Breakout-498x326.jpg" alt="Screenshot: Breakout for 2600" title="Breakout" width="498" height="326" class="aligncenter size-medium wp-image-4143" /></p>
	<p><em>Breakout</em>, based on a concept by Atari founder Nolan Bushnell, was designed by Steve Jobs (with pal Steve Wozniak doing all the heavy lifting, of course). The game was released in May 1976, just two months before Jobs and Wozniak unveiled their <a  href="http://en.wikipedia.org/wiki/File:Apple_I.jpg" rel="shadowbox[sbpost-4142];player=img;" target="_blank">first creation</a> as Apple Computer.</p>
	<p>Here are some game-winning tips:</p>
	<p><iframe width="500" height="369" src="http://www.youtube.com/embed/JRAPnuwnpRs" frameborder="0" allowfullscreen></iframe></p>

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		<title>Daily Linksplosion: Saturday, August 27, 2011</title>
		<link>http://infinitelives.net/2011/08/28/links-138/</link>
		<comments>http://infinitelives.net/2011/08/28/links-138/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 08:00:08 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/08/28/links/</guid>
		<description><![CDATA[Rubens&#8217; Tube Zelda from Brad Silcox on Vimeo. CNN.com &#8211; Why most people don&#8217;t finish video gamesWhen I was 11, my mother actually wouldn&#8217;t ALLOW me to start a new game until I&#8217;d finished the last one. (I think I lied to her about finishing a game, twice.)BuzzFeed &#8211; Flames Dancing To Zelda Theme MusicYour [...]]]></description>
			<content:encoded><![CDATA[	<p><iframe src="http://player.vimeo.com/video/28176347?title=0&#038;byline=0&#038;portrait=0" width="500" height="281" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><p><a  href="http://vimeo.com/28176347">Rubens&#8217; Tube Zelda</a> from <a  href="http://vimeo.com/nomadbrad">Brad Silcox</a> on <a  href="http://vimeo.com">Vimeo</a>.</p></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html" title="http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html" class="yadd-description">CNN.com &#8211; Why most people don&#8217;t finish video games</a><div class="yadd-extended">When I was 11, my mother actually wouldn&#8217;t ALLOW me to start a new game until I&#8217;d finished the last one. (I think I lied to her about finishing a game, twice.)</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.buzzfeed.com/babymantis/legend-of-zelda-on-a-rubens-tube-1opu" title="http://www.buzzfeed.com/babymantis/legend-of-zelda-on-a-rubens-tube-1opu" class="yadd-description">BuzzFeed &#8211; Flames Dancing To Zelda Theme Music</a><div class="yadd-extended">Your favorite Nintendo theme music, with wiggling flames keeping time</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://gammasquad.uproxx.com/2011/08/classic-video-games-as-dramatic-plays" title="http://gammasquad.uproxx.com/2011/08/classic-video-games-as-dramatic-plays" class="yadd-description">Gamma Squad &#8211; Classic Video Games As Dramatic Plays</a><div class="yadd-extended">&#8216;Theater of the Arcade&#8217; at the FringeNYC Festival.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

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		<title>Daily Linksplosion: Monday, August 01, 2011</title>
		<link>http://infinitelives.net/2011/08/02/links-137/</link>
		<comments>http://infinitelives.net/2011/08/02/links-137/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 08:00:23 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/08/02/links/</guid>
		<description><![CDATA[Young Princess Zelda by Salvador Ramirez Madriz (via Gamma Squad) Kloonigames &#8211; Crayon Physics Deluxe is now available for Mac and LinuxYYEEEEAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!Play This Thing! &#8211; Inside the Haiti EarthquakeA fair critique of the playability of &#8216;Inside the Haiti Earthquake,&#8217; an award-winning &#34;newsgame.&#34;IndieGames.com &#8211; Indie Game Site GameTunnel RelaunchedDo you know how I found out about [...]]]></description>
			<content:encoded><![CDATA[	<p><a  href="http://reevolver.deviantart.com/gallery/#/d3bdn5s" title="Young Princess Zelda by Salvador Ramirez Madriz (AKA ReevolveR)"><img src="http://infinitelives.net/wp-content/uploads/2011/08/young_princess_zelda_by_reevolver-d3bdn5s-498x765.jpg" alt="Young Princess Zelda by Salvador Ramirez Madriz (AKA ReevolveR)" title="Young Princess Zelda by Salvador Ramirez Madriz (AKA ReevolveR)" width="498" height="765" class="aligncenter size-medium wp-image-4104" /></a></p>
	<p><em><a  href="http://reevolver.deviantart.com/gallery/#/d3bdn5s" title="Young Princess Zelda by ReevolveR at deviantart.com" target="_blank">Young Princess Zelda</a></em> by <a  href="http://reevolver.deviantart.com/" title="Salvador Ramirez Madriz at deviantart.com">Salvador Ramirez Madriz</a> (via <a  href="http://gammasquad.uproxx.com/2011/08/mega-man-chewbacca-and-zelda-have-never-looked-cuter-than-in-the-art-of-salvador-ramirez-madriz" title="Mega Man, Chewbacca And Zelda Have Never Looked Cuter Than In The Art Of Salvador Ramirez Madriz at gammasquad.uproxx.com" target="_blank">Gamma Squad</a>)</p>
	<p><div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-is-now-available-for-mac-and-linux" title="http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-is-now-available-for-mac-and-linux" class="yadd-description">Kloonigames &#8211; Crayon Physics Deluxe is now available for Mac and Linux</a><div class="yadd-extended">YYEEEEAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://playthisthing.com/inside-haiti-earthquake" title="http://playthisthing.com/inside-haiti-earthquake" class="yadd-description">Play This Thing! &#8211; Inside the Haiti Earthquake</a><div class="yadd-extended">A fair critique of the playability of &#8216;Inside the Haiti Earthquake,&#8217; an award-winning &quot;newsgame.&quot;</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://indiegames.com/2011/08/gametunnel_relaunches.html" title="http://indiegames.com/2011/08/gametunnel_relaunches.html" class="yadd-description">IndieGames.com &#8211; Indie Game Site GameTunnel Relaunched</a><div class="yadd-extended">Do you know how I found out about GameTunnel&#8217;s relaunch? THROUGH PROJECT WONDERFUL. I was like, &quot;Oh, look, I can run a new ad from&#8230; GameTunnel? Whoa.&quot; I should add that this redesign is aytch oh tee tee, HOT, all electric apple and slippery menus.</p>
	<p>Also worth noting: indie developers can submit their games for review. Like, there&#8217;s an actual spot to do that, right in the navigation header. I love that.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://kotaku.com/retro-game-master/" title="http://kotaku.com/retro-game-master/" class="yadd-description">Kotaku &#8211; Retro Game Master</a><div class="yadd-extended">Eh? Kotaku.com has been covering the everloving Jehoshaphat out of &#8216;Retro Game Master&#8217; (née Game Center CX) all summer, and I was none the wiser! Corrected.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.wired.com/magazine/2011/07/st_essay_rating/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29" title="http://www.wired.com/magazine/2011/07/st_essay_rating/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29" class="yadd-description">Wired Magazine &#8211; Rate This Article: What&#8217;s Wrong with the Culture of Critique</a><div class="yadd-extended">&quot;Technoculture critic and former Wired contributor Erik Davis is concerned about the proliferation of reviews, too. &#8216;Our culture is afflicted with knowingness,&#8217; he says. &#8216;We exalt in being able to know as much as possible. And that’s great on many levels. But we&#8217;re forgetting the pleasures of not knowing. I&#8217;m no Luddite, but we&#8217;ve started replacing actual experience with someone else&#8217;s already digested knowledge.&#8217;&quot;</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div></p>

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		<title>I made you something!</title>
		<link>http://infinitelives.net/2011/07/13/i-made-you-something/</link>
		<comments>http://infinitelives.net/2011/07/13/i-made-you-something/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 03:00:10 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[DIY]]></category>
		<category><![CDATA[Ephemera]]></category>

		<guid isPermaLink="false">http://www.infinitelives.net/?p=4055</guid>
		<description><![CDATA[So yesterday I decided it was time to get serious, grow some professionalism, and brand my Twitter page as if I were suddenly some sort of social media maverick. And wow, what a bad fit. I don&#8217;t think putting my email address on my Twitter page was the right decision for me at all. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/07/infinite_wallpaper-498x402.jpg" alt="" title="infinite_wallpaper" width="498" height="402" class="aligncenter size-medium wp-image-4056" /></p>
	<p>So yesterday I decided it was time to get serious, grow some professionalism, and brand my <a  href="http://twitter.com/#!/jennatar" target="_blank" title="Yes, my Twitter page">Twitter page</a> as if I were suddenly some sort of social media maverick. And wow, what a bad fit. I don&#8217;t think putting my email address on my Twitter page was the right decision for me <em>at all</em>. It&#8217;s just so douchey, right?</p>
	<p>My friend Chris has said to me&#8212;and I think this might be true&#8212;that my tweets are all &#8220;snark and mortal peril.&#8221; Ugh, I hate when Chris is right. I generally tweet only when I&#8217;m annoyed, or if something has just almost hit me. I can&#8217;t brand that stuff! And I will need to be extra-careful with Google+, because there are only so many ways I can announce that I&#8217;m angry before everyone in my &#8220;circles&#8221; &#8220;mutes&#8221; me. We&#8217;ll see.</p>
	<p>Nonetheless, while I was working on my Twitter background in Photoshop, I started thinking of the 1982 short film <a  href="http://www.1up.com/do/blogEntry?publicUserId=5450684&#038;bId=8453726" target="_blank" title="Arcade Attack: More '80s That You Can Handle at 1up.com">Arcade Attack</a>, which is all about how Space Aliens are Invading the City and Murdering Pinball.</p>
	<p>Inspired (sort of), I found a Manhattan skyline, complete with a <a  href="http://cgfa.acropolisinc.com/okeeffe/p-okeeffe9.htm" target="_blank" title="Georgia O'Keeffe">Radiator Building</a>&#8212;which looked more like a Chrysler Building until I sawed the top off&#8212;and then I grunged everything up using <a  href="http://www.misprintedtype.com/v4/" target="_blank" title="Misprinted Type dot com">Eduardo Recife&#8217;s Photoshop brushes</a>. The Invaders are just <a  href="http://www.fontalicious.com/super/dingbats_02.html" target="_blank" title="you would not believe how many T-shirts out there basically owe Fontalicious a bajillion dollars">dingbats</a>, anyway, so I basically did zero work.</p>
	<p>My new Twitter background, as I discovered seconds after I uploaded it, makes for a <em>terrible</em> Twitter background. So I debranded it, rebranded it, and <a  href="http://infinitelives.net/downloards/infinite_wallpaper.jpg" rel="shadowbox[sbpost-4055];player=img;" target="_blank">uploaded it as downloadable desktop wallpaper</a> for you! I don&#8217;t know who on Earth would ever want Infinite Lives desktop wallpaper, so I&#8217;m sorry.</p>
	<p>Here&#8217;s the good news! The image&#8217;s dimensions are 1920&#215;1440, which is the size of nobody&#8217;s monitor, so if you clip the top of the image to fit your widescreen monitor, it&#8217;s debranded again like magic.</p>
	<p>On my MacBook, using the &#8220;Fill Screen&#8221; desktop setting:</p>
	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/07/My_desktop-498x311.jpg" alt="A live screencast! JK." title="A live screencast! JK." width="498" height="311" class="aligncenter size-medium wp-image-4057" /></p>
	<ul>
		<li><strong>TL;DR: Here, <a  href="http://infinitelives.net/downloards/infinite_wallpaper.jpg" rel="shadowbox[sbpost-4055];player=img;">have some wallpaper</a>.</strong></li>
	</ul>

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		<title>Here&#8217;s the best Pip-Boy 3000</title>
		<link>http://infinitelives.net/2011/07/13/heres-the-best-pip-boy-3000/</link>
		<comments>http://infinitelives.net/2011/07/13/heres-the-best-pip-boy-3000/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 22:02:46 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[crafts]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[geeky]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.infinitelives.net/?p=4036</guid>
		<description><![CDATA[Late last year, Internet Guy Skruffy Nerfherder (yep) briefly sold a limited run of Pip-Boy 3000 kits, and I only just found out about them. So much for what would&#8217;ve been the best anniversary gift ever, huh. Skruffy based the kits on his own resin sculpt, and&#8212;well, see for yourself, how amazing his Pip-Boy is: [...]]]></description>
			<content:encoded><![CDATA[	<p>Late last year, Internet Guy <strong>Skruffy Nerfherder</strong> (yep) briefly sold a limited run of <a  href="http://www.thedentedhelmet.com/f31/run-closed-pip-boy-3000-kits-fallout-3-fallout-new-vegas-39318/" target="_blank" title="Pip-Boy 3000 Kits at thedentedhelmet.com">Pip-Boy 3000 kits</a>, and I <em>only just found out about them</em>. So much for what would&#8217;ve been the best anniversary gift ever, huh.</p>
	<p>Skruffy based the kits on his own resin sculpt, and&#8212;well, see for yourself, how amazing his Pip-Boy is:</p>
	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/07/10-on-arm-498x302.jpg" alt="On an arm." title="On an arm." width="498" height="302" class="aligncenter size-medium wp-image-4046" /></p>
	<p>My favorite part is the Pip-Boy&#8217;s &#8220;LCD,&#8221; which is just a little pane of plexiglass illuminated with LEDs. With the light diffused through a slip of paper, and with a green gel on top, the screen gets that authentically murky glow. (Don&#8217;t even get me started on <a  href="http://www.infinitelives.net/wp-content/uploads/2011/07/9-finished-guts.jpg" rel="shadowbox[sbpost-4036];player=img;">the hinge</a>.)</p>
	<p>Also, I really admire that Skruffy took the long way around. Because <em>some</em> people have simply been <a  href="http://www.ripten.com/2011/05/25/check-out-this-awesome-pip-boy-3000-replica/" target="_blank" title="Check Out This Awesome Pip-Boy 3000 Replica at ripten.com">cramming iPhones into their cardboard Pip-Boys</a>, OK. And while running <a  href="http://modmyi.com/forums/iphone-2g-3g-3gs-ipod-touch-1g-2g-3g-new-skins-themes-launches/422631-release-fallout-3-pipboy-3000-theme-4-colors.html">iOS 3000</a> (or <a  href="http://www.joystiq.com/2009/04/20/functional-pip-boy-mod-for-blackberry/" target="_blank" title="Functional Pip-Boy mod for Blackberry at joystiq.com">better yet</a>) is fine and dandy, physically putting your iPhone <em>into</em> your PipBoy is, just, what?</p>
	<p>I am saying this as a person who is trying to figure out what to do with her spare iPhone, in fact. Hm.</p>
	<p>Anyway. What was I talking about? Ah, yes: <em>craftsmanship</em>. </p>
	
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/pipboy_1.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The Pip-Boy, in the beginning."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/pipboy_1-150x150.jpg" class="attachment-thumbnail" alt="The Pip-Boy, in the beginning." title="The Pip-Boy, in the beginning." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/2_fakelcd.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="A rectangle of illuminated plexiglass."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/2_fakelcd-150x150.jpg" class="attachment-thumbnail" alt="The plexiglass &quot;screen,&quot; illuminated with little LEDs." title="A rectangle of illuminated plexiglass." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/3-pipboy-with-lcd-1.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The LCD, flush in the chassis."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/3-pipboy-with-lcd-1-150x150.jpg" class="attachment-thumbnail" alt="With only a little bit of dremeling, the LCD sits flush in the Pip-Boy&#039;s chassis." title="The LCD, flush in the chassis." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/4-lcd-with-gel.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The Pip-Boy screen."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/4-lcd-with-gel-150x150.jpg" class="attachment-thumbnail" alt="A little &quot;Pip-Boy&quot; graphic is sandwiched between the plexiglass and an ordinary green gel." title="The Pip-Boy screen." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/5-pipboy.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="Don&#039;t get any paint into your monocle"><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/5-pipboy-150x150.jpg" class="attachment-thumbnail" alt="Don&#039;t get any paint into your monocle" title="Don&#039;t get any paint into your monocle" /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/6-guts.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="Beginning on the guts."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/6-guts-150x150.jpg" class="attachment-thumbnail" alt="Beginning on the guts. Skruffy nobly chooses to take the long way around." title="Beginning on the guts." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/7-finished.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The finished Pip-Boy."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/7-finished-150x150.jpg" class="attachment-thumbnail" alt="The finished Pip-Boy." title="The finished Pip-Boy." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/8-finished-in-the-dark.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The completed Pip-Boy, all lit up."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/8-finished-in-the-dark-150x150.jpg" class="attachment-thumbnail" alt="The completed Pip-Boy, all lit up." title="The completed Pip-Boy, all lit up." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/9-finished-guts.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="The finished guts."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/9-finished-guts-150x150.jpg" class="attachment-thumbnail" alt="There are so many guts crammed into this thing, it&#039;s ridiculous. Note how slick that hinge is." title="The finished guts." /></a>
<a  href="http://infinitelives.net/wp-content/uploads/2011/07/10-on-arm.jpg" rel="shadowbox[sbalbum-4036];player=img;" title="On an arm."><img width="150" height="150" src="http://infinitelives.net/wp-content/uploads/2011/07/10-on-arm-150x150.jpg" class="attachment-thumbnail" alt="On an arm." title="On an arm." /></a>

	<ul>
		<li><a  href="http://www.therpf.com/f9/pip-boy-3000-build-up-pic-heavy-82198/" target="_blank" title="Pip-Boy 3000 Build-Up at therpf.com">The RPF &#8211; Pip-Boy 3000 Build-Up</a></li>
	</ul>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2008/09/04/pixelicious-owl-boy-to-be-playable-in-early-09/' rel='bookmark' title='Pixelicious &#8216;Owl Boy&#8217; to be playable in early &#8217;09'>Pixelicious &#8216;Owl Boy&#8217; to be playable in early &#8217;09</a></li>
<li><a href='http://infinitelives.net/2009/07/06/felted-game-boy-case-for-your-mobile-phone/' rel='bookmark' title='Felted Game Boy case for your mobile phone'>Felted Game Boy case for your mobile phone</a></li>
</ol></p>]]></content:encoded>
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		<title>Daily Linksplosion: Tuesday, July 12, 2011</title>
		<link>http://infinitelives.net/2011/07/13/links-136/</link>
		<comments>http://infinitelives.net/2011/07/13/links-136/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 08:01:07 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/07/13/links/</guid>
		<description><![CDATA[Boing Boing &#8211; My Little Pony flash gameThe ultimate labor of brony-love. Plus, mighty creepy-ass.Unreality &#8211; If Comedians Took on Video GamesAs always, there are no women in comedy, but these are pretty much spot-on. (via @nealsales)Follow us on Delicious! &#187;]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/07/storyoftheblanks-498x403.jpg" alt="My Little Pony: Friendship is Magic! in the Story of the Blanks" title="My Little Pony: Friendship is Magic! in the Story of the Blanks" width="498" height="403" class="aligncenter size-medium wp-image-4053" /></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.boingboing.net/2011/07/10/my-little-pony-flash.html" title="http://www.boingboing.net/2011/07/10/my-little-pony-flash.html" class="yadd-description">Boing Boing &#8211; My Little Pony flash game</a><div class="yadd-extended">The ultimate labor of brony-love. Plus, mighty creepy-ass.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://unrealitymag.com/index.php/2011/07/12/if-comedians-took-on-video-games/" title="http://unrealitymag.com/index.php/2011/07/12/if-comedians-took-on-video-games/" class="yadd-description">Unreality &#8211; If Comedians Took on Video Games</a><div class="yadd-extended">As always, there are no women in comedy, but these are pretty much spot-on. (via @nealsales)</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

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		<title>Daily Linksplosion: &#8220;Swamp Ass&#8221;</title>
		<link>http://infinitelives.net/2011/07/10/links-135/</link>
		<comments>http://infinitelives.net/2011/07/10/links-135/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 08:00:52 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Ephemera]]></category>

		<guid isPermaLink="false">/2011/07/10/links/</guid>
		<description><![CDATA[Swamp Ass PSA with Nathan Fillion Vulture &#8211; King of Kong Documentary to Be Remade &#8230; As a MockumentaryWorst idea ever? Or I CAN&#8217;T EVEN PINPOINT WHY I FIND THIS THE MOST OFFENSIVE, worst idea ever?BuddyTV &#8211; The Stars of &#8216;Chuck&#8217; and &#8216;Castle&#8217; Want to Inform and Disgust YouNathan Fillion warns gamers about &#34;swamp ass,&#34; [...]]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="311" id="2079470" type="application/x-shockwave-flash" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" alt="Unknown Title free videos"><param name="movie" value="http://embed.break.com/MjA3OTQ3MA=="></param><param name="allowScriptAccess" value="always"></param><embed src="http://embed.break.com/MjA3OTQ3MA==" type="application/x-shockwave-flash" allowScriptAccess=always width="500" height="311"></embed></object><br />
<font size=1><a  href="http://view.break.com/2079470" target="_blank">Swamp Ass PSA with Nathan Fillion</a></font></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://nymag.com/daily/entertainment/2011/07/king_of_kong_remake.html" title="http://nymag.com/daily/entertainment/2011/07/king_of_kong_remake.html" class="yadd-description">Vulture &#8211; King of Kong Documentary to Be Remade &#8230; As a Mockumentary</a><div class="yadd-extended">Worst idea ever? Or I CAN&#8217;T EVEN PINPOINT WHY I FIND THIS THE MOST OFFENSIVE, worst idea ever?</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.buddytv.com/articles/chuck/the-stars-of-chuck-and-castle-40894.aspx" title="http://www.buddytv.com/articles/chuck/the-stars-of-chuck-and-castle-40894.aspx" class="yadd-description">BuddyTV &#8211; The Stars of &#8216;Chuck&#8217; and &#8216;Castle&#8217; Want to Inform and Disgust You</a><div class="yadd-extended">Nathan Fillion warns gamers about &quot;swamp ass,&quot; a stomach-roiling idiomatic turn of phrase I&#8217;d never heard until I started dating a big hairy sweaty guy who sits at his computer a lot.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

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		<title>Daily Linksplosion: Weird Dreams edition</title>
		<link>http://infinitelives.net/2011/06/24/links-134/</link>
		<comments>http://infinitelives.net/2011/06/24/links-134/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 08:01:24 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">/2011/06/24/links/</guid>
		<description><![CDATA[Abandonia &#8211; Download Weird DreamsGood luck!YouTube &#8211; Amiga Longplay [113] Weird DreamsRetroaction &#8211; Weird and Wonderful World of Retrogaming: Weird DreamsThis is a really wonderful retrospective.Follow us on Delicious! &#187; Related posts: Replay: &#8216;Scapeghost&#8217; (1989) Daily Linksplosion: Monday, November 16, 2009 Daily Linksplosion: Wednesday, February 25, 2009]]></description>
			<content:encoded><![CDATA[	<p><center><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/177316-weird-dreams-atari-st-screenshot-loading-screens.png" alt="" title="177316-weird-dreams-atari-st-screenshot-loading-screens" width="498" class="aligncenter size-full wp-image-4021" /></center></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.abandonia.com/en/games/325/Weird+Dreams.html" title="http://www.abandonia.com/en/games/325/Weird+Dreams.html" class="yadd-description">Abandonia &#8211; Download Weird Dreams</a><div class="yadd-extended">Good luck!</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.youtube.com/v/z1rhvFW3Lbo" title="http://www.youtube.com/v/z1rhvFW3Lbo" rel="shadowbox[sbpost-4020];player=swf;width=640;height=385;" class="yadd-description">YouTube &#8211; Amiga Longplay [113] Weird Dreams</a><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://retroactionmagazine.com/retroactionextra/weird-wonderful-world-retrogaming-weird-dreams/" title="http://retroactionmagazine.com/retroactionextra/weird-wonderful-world-retrogaming-weird-dreams/" class="yadd-description">Retroaction &#8211; Weird and Wonderful World of Retrogaming: Weird Dreams</a><div class="yadd-extended">This is a really wonderful retrospective.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2011/12/27/replay-scapeghost-1989/' rel='bookmark' title='Replay: &#8216;Scapeghost&#8217; (1989)'>Replay: &#8216;Scapeghost&#8217; (1989)</a></li>
<li><a href='http://infinitelives.net/2009/11/17/links-37/' rel='bookmark' title='Daily Linksplosion: Monday, November 16, 2009'>Daily Linksplosion: Monday, November 16, 2009</a></li>
<li><a href='http://infinitelives.net/2009/02/26/daily-linksplosion-wednesday-february-25-2009/' rel='bookmark' title='Daily Linksplosion: Wednesday, February 25, 2009'>Daily Linksplosion: Wednesday, February 25, 2009</a></li>
</ol></p>]]></content:encoded>
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		<title>Daily Linksplosion: Saturday, June 11, 2011</title>
		<link>http://infinitelives.net/2011/06/12/links-133/</link>
		<comments>http://infinitelives.net/2011/06/12/links-133/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 08:01:06 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/06/12/links/</guid>
		<description><![CDATA[GameSetWatch &#8211; Mister Raroo at E3 2011: I Need a Cup of CoffeeMister Raroo rates E3 2011&#8217;s most promising game titles. Special guest appearances by Attract Mode&#8217;s Adam Robezzoli!OMG Posters! &#8211; American McGee’s Alice: Madness Returns Prints Now Online!Prints from Gallery 1988&#8217;s &#8216;American McGee&#8217;s Alice&#8217; exhibit now availableSprite Stitch &#8211; Arcade Button Light SwitchesPlease, no [...]]]></description>
			<content:encoded><![CDATA[<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.gamesetwatch.com/2011/06/mister_raroo_at_e3_2011_i_need.php" title="http://www.gamesetwatch.com/2011/06/mister_raroo_at_e3_2011_i_need.php" class="yadd-description">GameSetWatch &#8211; Mister Raroo at E3 2011: I Need a Cup of Coffee</a><div class="yadd-extended">Mister Raroo rates E3 2011&#8217;s most promising game titles. Special guest appearances by Attract Mode&#8217;s Adam Robezzoli!</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://omgposters.com/2011/06/10/american-mcgees-alice-madness-returns-prints-now-online/" title="http://omgposters.com/2011/06/10/american-mcgees-alice-madness-returns-prints-now-online/" class="yadd-description">OMG Posters! &#8211; American McGee’s Alice: Madness Returns Prints Now Online!</a><div class="yadd-extended">Prints from Gallery 1988&#8217;s &#8216;American McGee&#8217;s Alice&#8217; exhibit now available</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.spritestitch.com/?p=3518" title="http://www.spritestitch.com/?p=3518" class="yadd-description">Sprite Stitch &#8211; Arcade Button Light Switches</a><div class="yadd-extended">Please, no button-mashing.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

 ]]></content:encoded>
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		<title>Daily Linksplosion: Wednesday, June 08, 2011</title>
		<link>http://infinitelives.net/2011/06/09/links-132/</link>
		<comments>http://infinitelives.net/2011/06/09/links-132/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 08:01:13 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/06/09/links/</guid>
		<description><![CDATA[EPICponyz &#8211; Pac-Man: Alternative ArtPac-Man, you big bully! Stop punching Inky McFly!Troy Hunt .com &#8211; A brief Sony password analysisVia waxy.org: &#34;Two thirds of people with accounts at both Sony and Gawker reused their passwords.&#34; More intriguing, though, is the catalogue of the 25 most common passwords. What do &#34;maggie,&#34; &#34;peanut,&#34; &#34;princess,&#34; &#34;sunshine,&#34; and &#34;cookie&#34; [...]]]></description>
			<content:encoded><![CDATA[<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://www.epicponyz.com/2011/06/pac-man-alternative-art.html" title="http://www.epicponyz.com/2011/06/pac-man-alternative-art.html" class="yadd-description">EPICponyz &#8211; Pac-Man: Alternative Art</a><div class="yadd-extended">Pac-Man, you big bully! Stop punching Inky McFly!</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.troyhunt.com/2011/06/brief-sony-password-analysis.html" title="http://www.troyhunt.com/2011/06/brief-sony-password-analysis.html" class="yadd-description">Troy Hunt .com &#8211; A brief Sony password analysis</a><div class="yadd-extended">Via waxy.org: &quot;Two thirds of people with accounts at both Sony and Gawker reused their passwords.&quot; More intriguing, though, is the catalogue of the 25 most common passwords. What do &quot;maggie,&quot; &quot;peanut,&quot; &quot;princess,&quot; &quot;sunshine,&quot; and &quot;cookie&quot; have in common, I wonder. My guess? They&#8217;re all the names or nicknames of precious children and/or pets.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://superpunch.blogspot.com/2011/06/video-of-someone-playing-zelda-on-wii-u.html" title="http://superpunch.blogspot.com/2011/06/video-of-someone-playing-zelda-on-wii-u.html" class="yadd-description">Super Punch &#8211; Video of someone playing Zelda on the Wii U</a><div class="yadd-extended">Hi again! It&#8217;s me, and I&#8217;m still wearing my fanlady hat. IGN has hands-on footage with the Wii U tech demos directly from the E3 floor. And I&#8217;d be lying if I said these videos didn&#8217;t make me tingle.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

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		<title>Daily Linksplosion: Tuesday, June 07, 2011</title>
		<link>http://infinitelives.net/2011/06/08/links-131/</link>
		<comments>http://infinitelives.net/2011/06/08/links-131/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 08:01:17 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>
		<category><![CDATA[crafts]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[Pinball]]></category>

		<guid isPermaLink="false">/2011/06/08/links/</guid>
		<description><![CDATA[KyozoKicks. &#8211; Custom Mirrors Edge ConverseNick Tonks&#8217; latest customized sneakers are hot as hell. Arcade Heroes &#8211; TRON Pinball and more from the NW Pinball &#038; Gameroom ShowIT LIVES Geek Crafts &#8211; Reader Submission: Light Up Portal Sentry Turret PlushI don&#8217;t know a whole lot about sewing and stuffing plush toys, but I&#8217;ll wager that [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/mirrorsedge_kicks-498x332.jpg" alt="" title="mirrorsedge_kicks" width="498" height="332" class="aligncenter size-medium wp-image-4011" /></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://kyozokicks.com/2011/06/07/custom-mirrors-edge-converse-by-kyozokicks/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Kyozokicks+%28KyozoKicks.%29" title="http://kyozokicks.com/2011/06/07/custom-mirrors-edge-converse-by-kyozokicks/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Kyozokicks+%28KyozoKicks.%29" class="yadd-description">KyozoKicks. &#8211; Custom Mirrors Edge Converse</a><div class="yadd-extended">Nick Tonks&#8217; latest customized sneakers are hot as hell.</div><div class='yadd-tags'></div></li></ul></div>
	<p><iframe width="500" height="314" src="http://www.youtube.com/embed/-0h6d9TIduQ" frameborder="0" allowfullscreen></iframe></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://arcadeheroes.com/2011/06/05/tron-pinball-and-more-from-the-nw-pinball-gameroom-show/" title="http://arcadeheroes.com/2011/06/05/tron-pinball-and-more-from-the-nw-pinball-gameroom-show/" class="yadd-description">Arcade Heroes &#8211; TRON Pinball and more from the NW Pinball &#038; Gameroom Show</a><div class="yadd-extended">IT LIVES</div><div class='yadd-tags'></div></li></ul></div>
	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/portal_turret.jpg" alt="" title="portal_turret" width="500" height="354" class="aligncenter size-full wp-image-4012" /></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://geekcrafts.com/reader-submission-light-up-portal-sentry-turret-plush/" title="http://geekcrafts.com/reader-submission-light-up-portal-sentry-turret-plush/" class="yadd-description">Geek Crafts &#8211; Reader Submission: Light Up Portal Sentry Turret Plush</a><div class="yadd-extended">I don&#8217;t know a whole lot about sewing and stuffing plush toys, but I&#8217;ll wager that it <em>isn&#8217;t the easiest thing</em> to manufacture an <strong>elongated egg</strong> out of fleece. Just a hunch. Anyway, deviantartist MelloReflections made this handsome stuffed Portal turret. He lights up when you hug him! (And he doesn&#8217;t blame you.)</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.joystiq.com/2011/06/07/heres-how-the-3ds-does-game-boy-emulation/" title="http://www.joystiq.com/2011/06/07/heres-how-the-3ds-does-game-boy-emulation/" class="yadd-description">Joystiq &#8211; Here&#8217;s how the 3DS does Game Boy emulation</a><div class="yadd-extended">Here&#8217;s a REAL LIVE VIDEO of J.C. Fletcher demonstrating Super Mario Land on the Nintendo 3DS. You can toggle the screen between Pea Soup View, Stark Black and White View, and &quot;a little bit recessed.&quot; Very nice.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://toucharcade.com/2011/06/06/will-wright-planning-to-do-a-smartphone-tablet-game/" title="http://toucharcade.com/2011/06/06/will-wright-planning-to-do-a-smartphone-tablet-game/" class="yadd-description">Touch Arcade &#8211; Will Wright Planning To Do A Smartphone / Tablet Game</a><div class="yadd-extended">The game, based on a story by Bruce Sterling, will be playable across social networks and smartphones.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://indiegames.com/2011/06/kinect-enabled_minecraft_comin.html" title="http://indiegames.com/2011/06/kinect-enabled_minecraft_comin.html" class="yadd-description">IndieGames.com &#8211; Kinect-Enabled Minecraft Coming to Xbox 360</a><div class="yadd-extended">E3 NEWS: Maybe Sony made good by announcing its Vita handheld, but <strong>this</strong> news was really the belle of yesterday&#8217;s ball.</div><div class='yadd-tags'></div></li><li class='yadd-link'><a  target="_blank" href="http://www.escapistmagazine.com/news/view/110692-Leisure-Suit-Larry-Returns-Later-This-Year" title="http://www.escapistmagazine.com/news/view/110692-Leisure-Suit-Larry-Returns-Later-This-Year" class="yadd-description">The Escapist &#8211; News: Leisure Suit Larry Returns Later This Year</a><div class="yadd-extended">Adventure gamers, rejoice! After two abominable (and contemptibly crass) attempts to reanimate the franchise, Larry himself returns&#8212;and this time with creator Al Lowe!&#8212;in a remake of his original Epic Troll, <em>Land of the Lounge Lizards</em>.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2009/05/29/links-22/' rel='bookmark' title='Daily Linksplosion: Thursday, May 28, 2009'>Daily Linksplosion: Thursday, May 28, 2009</a></li>
</ol></p>]]></content:encoded>
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		<title>BREAKING: Nintendo unveils its &#8216;Wii U&#8217; touchscreen controller, and I didn&#8217;t get to invent it</title>
		<link>http://infinitelives.net/2011/06/07/breaking-nintendo-unveils-its-wii-u-touchscreen-controller-and-i-didnt-get-to-invent-it/</link>
		<comments>http://infinitelives.net/2011/06/07/breaking-nintendo-unveils-its-wii-u-touchscreen-controller-and-i-didnt-get-to-invent-it/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 18:16:39 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.infinitelives.net/?p=3999</guid>
		<description><![CDATA[Oh, great. Great. In August 2005 I predicted the Nintendo &#8220;Revolution&#8221; would feature a wireless touchscreen controller that might double as a portable, handheld game system&#8212;a little like the Dreamcast&#8217;s VMU, but 800x better. And what&#8217;d we end up with? Glorified television remotes, you guys. At Tuesday&#8217;s E3 press conference, Nintendo confirmed persistent rumors: the [...]]]></description>
			<content:encoded><![CDATA[	<a  href="http://www.infinitelives.net/wp-content/uploads/2011/06/nintendo_revolution_controller_and_handheld.jpg" rel="shadowbox[sbpost-3999];player=img;" title="Nintendo Revolution dual controller and handheld system"><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/nintendo_revolution_controller_and_handheld-498x376.jpg" alt="Nintendo Revolution dual controller and handheld system" title="Nintendo Revolution dual controller and handheld system" width="498" height="376" class="size-medium wp-image-3998" /></a>
	<p>Oh, great. Great. In August 2005 I <a  href="http://bit.ly/mctqHN" target="_blank" title="The REAL Nintendo Revolution! Club at 1UP.com, post #13">predicted</a> the Nintendo &#8220;Revolution&#8221; would feature a <a  href="http://www.wired.com/gamelife/2011/06/nintendo-controller-hands-on/" target="_blank" title="Hands On: Nintendo’s Wii U, Touchscreen Controller Could Radically Change Games at wired.com/gamelife">wireless touchscreen controller</a> that might double as a portable, handheld game system&#8212;a little like the <a  href="http://en.wikipedia.org/wiki/VMU" target="_blank" title="VMU at en.wikipedia.org">Dreamcast&#8217;s VMU</a>, but 800x better. And what&#8217;d we end up with? Glorified television remotes, you guys.</p>
	<p>At Tuesday&#8217;s E3 press conference, Nintendo confirmed persistent rumors: the Wii&#8217;s successor, the &#8220;Wii U,&#8221; intends to make waves with its <em>touchscreen controller</em>. Is this genius? Yes. Could Nintendo have released it six years ago, far predating the iPhone&#8217;s ubiquity? Yeah, no, OK, probably not.</p>
	<p><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/wii_u__controller-498x276.jpg" alt="" title="wii_u__controller" width="498" height="276" class="aligncenter size-medium wp-image-4002" /></p>
	<p>I&#8217;m kind of a fanlady, sure, but this thing is exceptional. It&#8217;s as if its designers took a Wii Classic Controller&#8212;which, thanks to the slow perfection of several generations, is a perfectly calibrated configuration of buttons, dual analog sticks, and a directional gamepad&#8212;and yanked at both ends until there was room for an iPod Touch in the middle. Add a microphone, a camera, subtle stereo speakers, and God knows what else, and they&#8217;ve cooked up something formidably functional.</p>
	<p>Can we talk about me again, though? Can we go back to my prescient, six-year-old doodle again? (My doodle is now old enough to draw its <em>own</em> doodles.) This inane, jokey mock-up was COMPLETE WITH TILT ACCELEROMETER ACTION, AND ALSO, A CLIP-ON STEERING WHEEL. Today, <a  href="http://www.amazon.com/Official-Nintendo-Wii-Wheel/dp/B0013B30SY" target="_blank" title="Official Nintendo Wii Wheel at amazon.com">clip-on racing wheels</a> actually exist! For Wii Remotes! My dream became a reality! But does anyone remember my prediction? Absolutely not. This E3 game = totes bogus.</p>
	<p>P.S. I also anticipated a <a  href="http://www.1up.com/do/blogEntry?publicUserId=5547236&#038;bId=5896276" target="_blank" title="my next get-rich-quick scheme">cooking game</a> where players would make frying pan &#8220;flipping&#8221; gestures. No one cares. I know.</p>
	<ul>
		<li><a  href="http://www.wired.com/gamelife/2011/06/nintendo-controller-hands-on/" target="_blank" title="Hands On: Nintendo’s Wii U, Touchscreen Controller Could Radically Change Games at wired.com/gamelife">Wired.com &#8211; GameLife &#8211; Hands On: Nintendo’s &#8216;Wii U,&#8217; Touchscreen Controller Could Radically Change Games</a></li>
	</ul>

 <p>Related posts:<ol>
<li><a href='http://infinitelives.net/2009/07/07/perfecting-your-tennis-serve-with-the-wii-remote/' rel='bookmark' title='Perfecting your tennis serve with the Wii remote'>Perfecting your tennis serve with the Wii remote</a></li>
</ol></p>]]></content:encoded>
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		<title>Fling mini pledges to make the iPhone a little more playable</title>
		<link>http://infinitelives.net/2011/06/07/fling-mini-pledges-to-make-the-iphone-a-little-more-playable/</link>
		<comments>http://infinitelives.net/2011/06/07/fling-mini-pledges-to-make-the-iphone-a-little-more-playable/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 10:36:25 +0000</pubDate>
		<dc:creator>Jenn Frank</dc:creator>
				<category><![CDATA[Ephemera]]></category>
		<category><![CDATA[bizarre]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[peripheral]]></category>

		<guid isPermaLink="false">http://www.infinitelives.net/?p=3990</guid>
		<description><![CDATA[When you play games on your iPod Touch, do you find yourself, erm, all thumbs (so to speak)? The Fling mini is here to correct that! The mini, based on the original Fling for iPad, is a pair of &#8220;analog&#8221; joysticks that suction onto a smartphone&#8217;s touchscreen, grafting a physical controller right atop the onscreen [...]]]></description>
			<content:encoded><![CDATA[	<p><a  href="http://www.infinitelives.net/wp-content/uploads/2011/06/pd_flingmini_nintendo_ipod.jpg" rel="shadowbox[sbpost-3990];player=img;" title="pd_flingmini_nintendo_ipod"><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/pd_flingmini_nintendo_ipod-498x332.jpg" alt="" title="pd_flingmini_nintendo_ipod" width="498" height="332" class="aligncenter size-medium wp-image-3991" /></a></p>
	<p>When you play games on your iPod Touch, do you find yourself, erm, <em>all thumbs</em> (so to speak)? The <strong>Fling mini</strong> is here to correct that!</p>
	<p>The mini, based on the original <a  href="http://tenonedesign.com/fling.php" target="_blank" title="Fling at tenonedesign.com">Fling for iPad</a>, is a pair of &#8220;analog&#8221; joysticks that suction onto a smartphone&#8217;s touchscreen, grafting a physical controller right atop the onscreen one. Smart! And since the joysticks provide &#8220;haptic feedback&#8221;&#8212;that&#8217;s leetspeak for &#8220;gamefeel&#8221;&#8212;you might discover that these joysticks offer just what your iPhone (or Android) hack-and-slashes have been missing.</p>
	<p>And though the joysticks certainly take up a whole lot of touchscreen real estate, the designers promise that, once the stick itself is backlit, it becomes nigh transparent. (Its designers also promise that the joysticks are &#8220;compatible with hundreds of great games,&#8221; but by all appearances the Fling mini has, so far, been tested against just <a  href="http://tenonedesign.com/flingmini.php?tab=4" target="_blank" title="Games for Fling mini at tenonedesign.com">seven</a>. Oh, well.)</p>
	<p>The Fling mini doesn&#8217;t appear to be in production quite yet, but you can pre-order each pair for US$24.95. Ah, the high price of high design.</p>
	<ul>
		<li><a  href="http://tenonedesign.com/flingmini.php" target="_blank" title="Fling mini Joystick for smartphones at tenonedesign.com">Ten One Design &#8211; Fling mini Joystick</a> via <a  href="http://geeks.thedailywh.at/2011/06/06/smartphone-joystick-of-the-day/" target="_blank" title="Smartphone Joystick of the Day at geeks.thedailywh.at">TDW Geeks &#8211; Smartphone Joystick of the Day</a></li>
	</ul>

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<li><a href='http://infinitelives.net/2009/05/30/forget-doom-space-ace-for-iphone/' rel='bookmark' title='Forget Doom! &#8216;Space Ace&#8217; for iPhone'>Forget Doom! &#8216;Space Ace&#8217; for iPhone</a></li>
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</ol></p>]]></content:encoded>
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		<title>Daily Linksplosion: Sunday, June 05, 2011</title>
		<link>http://infinitelives.net/2011/06/06/links-130/</link>
		<comments>http://infinitelives.net/2011/06/06/links-130/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 08:01:20 +0000</pubDate>
		<dc:creator>cronjob</dc:creator>
				<category><![CDATA[Linksplosions]]></category>

		<guid isPermaLink="false">/2011/06/06/links/</guid>
		<description><![CDATA[rossum&#8217;s posterous &#8211; A Little Atari 810 Disk DriveJust amazing: &#34;A tiny working model of a retro computing icon offers a blend of nostalgia and silliness.&#34; Via Superlevel, Retro Thing, Laughing Squid, Boing Boing, and MAKE Magazine (sorry, I just started using Fever), so we can pretty much agree there&#8217;s a genuine nerdgasm here.Follow us [...]]]></description>
			<content:encoded><![CDATA[	<p><a  href="http://www.infinitelives.net/wp-content/uploads/2011/06/onTop.JPG.scaled1000.jpg" rel="shadowbox[sbpost-3963];player=img;" title="onTop.JPG.scaled1000"><img src="http://www.infinitelives.net/wp-content/uploads/2011/06/onTop.JPG.scaled1000-498x332.jpg" alt="" title="onTop.JPG.scaled1000" width="498" height="332" class="aligncenter size-medium wp-image-3966" /></a></p>
<div class='yadd'><ul class='yadd-links'><li class='yadd-link'><a  target="_blank" href="http://rossum.posterous.com/a-little-atari-810-disk-drive" title="http://rossum.posterous.com/a-little-atari-810-disk-drive" class="yadd-description"> rossum&#8217;s posterous &#8211; A Little Atari 810 Disk Drive</a><div class="yadd-extended">Just amazing: &quot;A tiny working model of a retro computing icon offers a blend of nostalgia and silliness.&quot; Via Superlevel, Retro Thing, Laughing Squid, Boing Boing, <strong>and</strong> MAKE Magazine (sorry, I just started using Fever), so we can pretty much agree there&#8217;s a genuine nerdgasm here.</div><div class='yadd-tags'></div></li></ul><p align="right"><a  href="http://del.icio.us/infinitelives">Follow us on Delicious! &raquo;</a></p></div>

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