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	<title>Comments for Infinite Lives</title>
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	<link>http://infinitelives.net</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
	<lastBuildDate>Tue, 07 Feb 2012 07:33:18 +0000</lastBuildDate>
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		<title>Comment on How Infinite Lives came to pass by Jenn Frank</title>
		<link>http://infinitelives.net/2012/02/07/how-infinite-lives-came-to-pass/#comment-19594</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Tue, 07 Feb 2012 07:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4571#comment-19594</guid>
		<description>Maaaan if you had been at Mel&#039;s with us (that is, I assume we were not the Grubstake) there might be a total different ending to this weird story.</description>
		<content:encoded><![CDATA[<p>Maaaan if you had been at Mel&#8217;s with us (that is, I assume we were not the Grubstake) there might be a total different ending to this weird story.</p>
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		<title>Comment on How Infinite Lives came to pass by Alexei</title>
		<link>http://infinitelives.net/2012/02/07/how-infinite-lives-came-to-pass/#comment-19593</link>
		<dc:creator>Alexei</dc:creator>
		<pubDate>Tue, 07 Feb 2012 07:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4571#comment-19593</guid>
		<description>And I maintain that the website should have been called Hunky Dory Typhoon.

--Alexei</description>
		<content:encoded><![CDATA[<p>And I maintain that the website should have been called Hunky Dory Typhoon.<br />
&#8212;Alexei</p>
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		<title>Comment on The Kinn of Fighters: Neo Geo, FNG, and a Detroit gaming legend by potemkin</title>
		<link>http://infinitelives.net/2011/12/06/the-kinn-of-fighters-neo-geo-fng-and-a-detroit-gaming-legend/#comment-19573</link>
		<dc:creator>potemkin</dc:creator>
		<pubDate>Sun, 05 Feb 2012 16:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4238#comment-19573</guid>
		<description>wtf no Galaxy Fight</description>
		<content:encoded><![CDATA[<p>wtf no Galaxy Fight</p>
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		<title>Comment on The Kinn of Fighters: Neo Geo, FNG, and a Detroit gaming legend by Kazuya_UK</title>
		<link>http://infinitelives.net/2011/12/06/the-kinn-of-fighters-neo-geo-fng-and-a-detroit-gaming-legend/#comment-19496</link>
		<dc:creator>Kazuya_UK</dc:creator>
		<pubDate>Tue, 31 Jan 2012 21:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4238#comment-19496</guid>
		<description>Great article. Robo was a wonderful guy from the time I knew him - he&#039;d been a member on my site for a long time, and I was shocked and saddened when I found out what happened to him. He&#039;s sorely missed at NGFL... :(</description>
		<content:encoded><![CDATA[<p>Great article. Robo was a wonderful guy from the time I knew him &#8211; he&#8217;d been a member on my site for a long time, and I was shocked and saddened when I found out what happened to him. He&#8217;s sorely missed at NGFL&#8230; <img src='http://infinitelives.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on On writing for print by Jenn Frank</title>
		<link>http://infinitelives.net/2011/11/07/on-writing-for-print/#comment-19493</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Tue, 31 Jan 2012 14:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4192#comment-19493</guid>
		<description>Ugh, total bummer. Thanks for trying! 

OK, I hope you used your real, actual email address when you commented. Here comes a big pile of overshare your way.</description>
		<content:encoded><![CDATA[<p>Ugh, total bummer. Thanks for trying! </p>
<p>OK, I hope you used your real, actual email address when you commented. Here comes a big pile of overshare your way.</p>
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		<title>Comment on On death, motherhood, and &#8216;Creatures&#8217; by Jenn Frank</title>
		<link>http://infinitelives.net/2012/01/30/on-death-motherhood-and-creatures/#comment-19492</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Tue, 31 Jan 2012 14:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4544#comment-19492</guid>
		<description>Great! Noticeably great! But kids like me because I think they zero in on how arrested I am, in this way that isn&#039;t perfectly obvious to adults. Like, one time some parents invited me to stay overnight, the kids were having so much fun with me around, and I felt a vague horror but I also wanted to leave and smoke some cigarettes, you know? And also I get so tired. I can&#039;t believe how tired kids make me, and I am so scared of losing my cool with kids or having a temper.

I make a lot of jokes about hating kids, but I don&#039;t. I really enjoyed substitute teaching, and I still think about how much I liked being able to just swoop in and back out. Not long enough to get tired or exhausted or ruin anything?

OK this is too much navel-gazing so I will back away slowly</description>
		<content:encoded><![CDATA[<p>Great! Noticeably great! But kids like me because I think they zero in on how arrested I am, in this way that isn&#8217;t perfectly obvious to adults. Like, one time some parents invited me to stay overnight, the kids were having so much fun with me around, and I felt a vague horror but I also wanted to leave and smoke some cigarettes, you know? And also I get so tired. I can&#8217;t believe how tired kids make me, and I am so scared of losing my cool with kids or having a temper.</p>
<p>I make a lot of jokes about hating kids, but I don&#8217;t. I really enjoyed substitute teaching, and I still think about how much I liked being able to just swoop in and back out. Not long enough to get tired or exhausted or ruin anything?</p>
<p>OK this is too much navel-gazing so I will back away slowly</p>
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		<title>Comment on On writing for print by Stella</title>
		<link>http://infinitelives.net/2011/11/07/on-writing-for-print/#comment-19491</link>
		<dc:creator>Stella</dc:creator>
		<pubDate>Tue, 31 Jan 2012 14:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4192#comment-19491</guid>
		<description>Hi,
I&#039;ve been trying to download your essay from Dreamhost for the past ten minutes, but I keep getting a server error (The server encountered an internal error or misconfiguration and was unable to complete your request.) Would it be possible to Paypal you the money?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;ve been trying to download your essay from Dreamhost for the past ten minutes, but I keep getting a server error (The server encountered an internal error or misconfiguration and was unable to complete your request.) Would it be possible to Paypal you the money?</p>
<p>Thanks!</p>
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		<title>Comment on On death, motherhood, and &#8216;Creatures&#8217; by Jake</title>
		<link>http://infinitelives.net/2012/01/30/on-death-motherhood-and-creatures/#comment-19490</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Tue, 31 Jan 2012 13:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4544#comment-19490</guid>
		<description>Aaaaaaaaaamazing. Amazing!

I&#039;d like to know: Outside of parenting - outside of all the fear and responsibility and endless commitment - how well do you get along with the youngsters?</description>
		<content:encoded><![CDATA[<p>Aaaaaaaaaamazing. Amazing!</p>
<p>I&#8217;d like to know: Outside of parenting &#8211; outside of all the fear and responsibility and endless commitment &#8211; how well do you get along with the youngsters?</p>
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		<title>Comment on Excerpts from Ben Jackson&#8217;s essay in the upcoming &#8216;Distance&#8217; by .tiff</title>
		<link>http://infinitelives.net/2012/01/24/please-read-these-excerpts-from-an-essay-about-zynga/#comment-19421</link>
		<dc:creator>.tiff</dc:creator>
		<pubDate>Thu, 26 Jan 2012 18:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4527#comment-19421</guid>
		<description>Goldmine! So much good stuff here!</description>
		<content:encoded><![CDATA[<p>Goldmine! So much good stuff here!</p>
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		<title>Comment on Watch for the changes and try to keep up by obo</title>
		<link>http://infinitelives.net/2011/11/16/watch-for-the-changes-and-try-to-keep-up/#comment-18918</link>
		<dc:creator>obo</dc:creator>
		<pubDate>Mon, 09 Jan 2012 14:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4220#comment-18918</guid>
		<description>I&#039;ll reserve judgement on Totilo, but I seriously doubt Johnson&#039;s going to be able to make positive changes at Jalopnik. 

When he got to Kotaku, it still had a non-Bashcraft-fan readership that still hadn&#039;t fled at that point. Jalopnik is 4chan for cars.

And Bashcraft is still leading stories with &quot;sex doll? NSFW GALLERY WARNING&quot;, so I sincerely hope the work there _isn&#039;t_ done.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll reserve judgement on Totilo, but I seriously doubt Johnson&#8217;s going to be able to make positive changes at Jalopnik. </p>
<p>When he got to Kotaku, it still had a non-Bashcraft-fan readership that still hadn&#8217;t fled at that point. Jalopnik is 4chan for cars.</p>
<p>And Bashcraft is still leading stories with &#8220;sex doll? NSFW GALLERY WARNING&#8221;, so I sincerely hope the work there <em>isn&#8217;t</em> done.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by jam</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18896</link>
		<dc:creator>jam</dc:creator>
		<pubDate>Sun, 08 Jan 2012 16:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18896</guid>
		<description>An interesting take.

But hacking is a very similar. It&#039;s about making use of information that other people &#039;know&#039;, but don&#039;t normally take advantage of. There&#039;s also the sense that it goes past the scope of normal gameplay, just like using money or lawyers.

In the hacking world, &#039;discoverable&#039; information is generally considered more unfair/hard then &#039;created&#039; rules. Created rules is called &#039;security through obscurity&#039;, and is considered weak. Far safer, they say, is to create a system that is hard to discover information in, and publish all the rules.

I would call all the people in the article hackers (or scientists). They subverted the system with knowledge. Martha Stewart made use of a backdoor, but she&#039;s basically just a script kiddie compared to Srivastava or Craig. Probably it&#039;s not that created rules are more unfair, it&#039;s that they require less skill to take advantage of, and being beaten by a person with less skill then us just doesn&#039;t seem right.</description>
		<content:encoded><![CDATA[<p>An interesting take.</p>
<p>But hacking is a very similar. It&#8217;s about making use of information that other people &#8216;know&#8217;, but don&#8217;t normally take advantage of. There&#8217;s also the sense that it goes past the scope of normal gameplay, just like using money or lawyers.</p>
<p>In the hacking world, &#8216;discoverable&#8217; information is generally considered more unfair/hard then &#8216;created&#8217; rules. Created rules is called &#8216;security through obscurity&#8217;, and is considered weak. Far safer, they say, is to create a system that is hard to discover information in, and publish all the rules.</p>
<p>I would call all the people in the article hackers (or scientists). They subverted the system with knowledge. Martha Stewart made use of a backdoor, but she&#8217;s basically just a script kiddie compared to Srivastava or Craig. Probably it&#8217;s not that created rules are more unfair, it&#8217;s that they require less skill to take advantage of, and being beaten by a person with less skill then us just doesn&#8217;t seem right.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Isaiah</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18888</link>
		<dc:creator>Isaiah</dc:creator>
		<pubDate>Sun, 08 Jan 2012 06:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18888</guid>
		<description>[Gonna have to apologize for posting so much on your facebook and here. I&#039;d also like to send out a secondary apology, because it seems every time I write one of these comments, alcohol is involved. I&#039;m hoping I come off slightly more thoughtful.]

I just posted on Grant&#039;s page my thoughts on this whole ordeal and I figured before I get writing on it for my own site [and peace of mind], I figured I&#039;d exercise some demons here.

&quot;&#039;He figured out how to beat people who maybe know a lot more about stuff but take the wrong chances. In a way, he won against people he shouldn’t have.&#039;”

This comment here. I found it unfair.

It reminded me when I told mom that I wasn&#039;t going to be a computer science graduate and instead I&#039;m switching my major to photography. It reminded me about the increasingly difficult math courses that [almost] tempered by love of the science. Dragging down my GPA, and making that photography major look REAL good.

But it also reminded me of my first match with Daigo Umehara. My friends throw a local fighting game tournament here in Columbus. It got popular. So much so that Daigo and his Japanese Street Fighter-playing friends came. Which, conversely, meant that everyone outside of the local scene attended too.

I remember losing my first twenty dollars to Daigo in a money match. I figured, hell, when&#039;s the next time I get to play against one of the best street fighter players on Earth? After the first round I had a reaction not unlike Jenn when she played a superior player in Tekken. 

I got perfected in probably 9 seconds. I can still hear the titters and jeers.

A crowd gathered around. My palms were sweaty. I just kinda wanted it to be over, but there it is...that second round getting ready to start. As an aside, everyone knows me as the guy who writes or takes photos, not as anything that would be considered a real threat in fighting games.

So imagine how I felt when people clapped when they saw me land a single throw? I even managed to throw him a couple more times before a closer-than-expected inevitable outcome.

I want to thank you Jenn, because I think I see way it&#039;s necessary to have variety in game design and in this social organism. Though I was raised Baptist as well, I usually envy those who hold strongly to those moral tenants. I, on the other hand, yearn to see the next rule broken. I vie for imbalance, because games not only function as a form of escapism, but as a means to gauge to true strength of our modern day superheroes and even our underdogs.</description>
		<content:encoded><![CDATA[<p>[Gonna have to apologize for posting so much on your facebook and here. I&#8217;d also like to send out a secondary apology, because it seems every time I write one of these comments, alcohol is involved. I&#8217;m hoping I come off slightly more thoughtful.]</p>
<p>I just posted on Grant&#8217;s page my thoughts on this whole ordeal and I figured before I get writing on it for my own site [and peace of mind], I figured I&#8217;d exercise some demons here.</p>
<p>&#8221;&#8217;He figured out how to beat people who maybe know a lot more about stuff but take the wrong chances. In a way, he won against people he shouldn’t have.&#8217;”</p>
<p>This comment here. I found it unfair.</p>
<p>It reminded me when I told mom that I wasn&#8217;t going to be a computer science graduate and instead I&#8217;m switching my major to photography. It reminded me about the increasingly difficult math courses that [almost] tempered by love of the science. Dragging down my GPA, and making that photography major look REAL good.</p>
<p>But it also reminded me of my first match with Daigo Umehara. My friends throw a local fighting game tournament here in Columbus. It got popular. So much so that Daigo and his Japanese Street Fighter-playing friends came. Which, conversely, meant that everyone outside of the local scene attended too.</p>
<p>I remember losing my first twenty dollars to Daigo in a money match. I figured, hell, when&#8217;s the next time I get to play against one of the best street fighter players on Earth? After the first round I had a reaction not unlike Jenn when she played a superior player in Tekken. </p>
<p>I got perfected in probably 9 seconds. I can still hear the titters and jeers.</p>
<p>A crowd gathered around. My palms were sweaty. I just kinda wanted it to be over, but there it is&#8230;that second round getting ready to start. As an aside, everyone knows me as the guy who writes or takes photos, not as anything that would be considered a real threat in fighting games.</p>
<p>So imagine how I felt when people clapped when they saw me land a single throw? I even managed to throw him a couple more times before a closer-than-expected inevitable outcome.</p>
<p>I want to thank you Jenn, because I think I see way it&#8217;s necessary to have variety in game design and in this social organism. Though I was raised Baptist as well, I usually envy those who hold strongly to those moral tenants. I, on the other hand, yearn to see the next rule broken. I vie for imbalance, because games not only function as a form of escapism, but as a means to gauge to true strength of our modern day superheroes and even our underdogs.</p>
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		<title>Comment on We hate Paul by Brinstar</title>
		<link>http://infinitelives.net/2011/12/29/we-hate-paul/#comment-18861</link>
		<dc:creator>Brinstar</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4417#comment-18861</guid>
		<description>As much as Paul did act unprofessionally, I do agree with that Kotaku article.

The Penny Arcade duo wield a lot of cultural power and influence in various videogame communities. This isn&#039;t the first or last time that they&#039;ll sic their fans on someone, deserving or un-deserving, explicitly or not, as they have done in the past. 

It&#039;s great that customers won, but this whole thing was ugly.</description>
		<content:encoded><![CDATA[<p>As much as Paul did act unprofessionally, I do agree with that Kotaku article.</p>
<p>The Penny Arcade duo wield a lot of cultural power and influence in various videogame communities. This isn&#8217;t the first or last time that they&#8217;ll sic their fans on someone, deserving or un-deserving, explicitly or not, as they have done in the past. </p>
<p>It&#8217;s great that customers won, but this whole thing was ugly.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Isaiah</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18853</link>
		<dc:creator>Isaiah</dc:creator>
		<pubDate>Fri, 06 Jan 2012 13:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18853</guid>
		<description>I think I may be the only person [here] who thinks it&#039;s not in man&#039;s nature to be ethical, nor does it help us to encourage the behavior of being consistently ethical. Otherwise there&#039;d be no sequels. No building blocks of advancements upon out dated constructs.

Hence, we live in the era of patches, updated board games and yes ... the ever-evolving quiz show.</description>
		<content:encoded><![CDATA[<p>I think I may be the only person [here] who thinks it&#8217;s not in man&#8217;s nature to be ethical, nor does it help us to encourage the behavior of being consistently ethical. Otherwise there&#8217;d be no sequels. No building blocks of advancements upon out dated constructs.</p>
<p>Hence, we live in the era of patches, updated board games and yes &#8230; the ever-evolving quiz show.</p>
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		<title>Comment on Technophobia: 10 Cautionary Tales for Gamers by Michael Rousseau</title>
		<link>http://infinitelives.net/2008/10/31/technophobia-7-cautionary-tales-for-gamers/#comment-18847</link>
		<dc:creator>Michael Rousseau</dc:creator>
		<pubDate>Fri, 06 Jan 2012 08:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=678#comment-18847</guid>
		<description>Several years late, but check out Evolver. It touches on the dangers of games becoming too realistic and issues like rampant AI.</description>
		<content:encoded><![CDATA[<p>Several years late, but check out Evolver. It touches on the dangers of games becoming too realistic and issues like rampant AI.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Ernesto Regalado</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18845</link>
		<dc:creator>Ernesto Regalado</dc:creator>
		<pubDate>Fri, 06 Jan 2012 05:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18845</guid>
		<description>This reminds me of another contraversial figure in the game show world.  Michael Larson was the guy who &quot;solved&quot; Press Your Luck, the 80s game show with the lights on the board and the &quot;whammys&quot;.  I first heard about this guy in the 90s.  There were rumors online about a potential movie based on the life of this guy who figured out there was a pattern to the way the lights move and went on to win over a hundred thousand dollars.  Bill Murray was supposedly in talks to star.  I, being a huge Murray fan, immediately pictured him as the hero.  The guy who saw something nobody else did.  The movie was never made but an hour-long special was broadcast on the Game Show Network about the guy in 2002.  I was appalled by that special because it cast Michael Larson as the villain.

The special was mostly interviews with producers and the other contestants, so it wasn&#039;t very &quot;fair&quot; to him.  He was deceased after losing all of his money in bad investments and bad luck so he couldn&#039;t stand up for himself.  It made it seem like he was a &quot;con man&quot; always looking for a &quot;get rich quick&quot;.  The producers seemed to have sour grapes, probably because they lost a lot of money, but they themselves said they couldn&#039;t find a single rule in his contract that said what he did was wrong.

I think if your job is to make a game then don&#039;t be like these producers.  Don&#039;t be mad at the people who found ways to exploit your game.  Get off your butt and fix it.</description>
		<content:encoded><![CDATA[<p>This reminds me of another contraversial figure in the game show world.  Michael Larson was the guy who &#8220;solved&#8221; Press Your Luck, the 80s game show with the lights on the board and the &#8220;whammys&#8221;.  I first heard about this guy in the 90s.  There were rumors online about a potential movie based on the life of this guy who figured out there was a pattern to the way the lights move and went on to win over a hundred thousand dollars.  Bill Murray was supposedly in talks to star.  I, being a huge Murray fan, immediately pictured him as the hero.  The guy who saw something nobody else did.  The movie was never made but an hour-long special was broadcast on the Game Show Network about the guy in 2002.  I was appalled by that special because it cast Michael Larson as the villain.</p>
<p>The special was mostly interviews with producers and the other contestants, so it wasn&#8217;t very &#8220;fair&#8221; to him.  He was deceased after losing all of his money in bad investments and bad luck so he couldn&#8217;t stand up for himself.  It made it seem like he was a &#8220;con man&#8221; always looking for a &#8220;get rich quick&#8221;.  The producers seemed to have sour grapes, probably because they lost a lot of money, but they themselves said they couldn&#8217;t find a single rule in his contract that said what he did was wrong.</p>
<p>I think if your job is to make a game then don&#8217;t be like these producers.  Don&#8217;t be mad at the people who found ways to exploit your game.  Get off your butt and fix it.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Jenn Frank</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18844</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Fri, 06 Jan 2012 05:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18844</guid>
		<description>All these remarks (and thank you for bringing them off Facebook and over here for me) really bring it full-circle for me. I first started down this rabbit&#039;s hole, a whole entire year ago, because I was thinking all over again about how some types of crime are fascinating and &quot;high&quot; (&quot;moral,&quot; almost) while others are cheap and &quot;low&quot; (&quot;immoral,&quot; &quot;amoral&quot;). We divvy scams into those two columns.

Now, I am a woman who will see a great magic trick on the street, throw a five-dollar bill down, and the magician -- who suddenly feels guilt because he thinks the illusion wasn&#039;t all that deft or credible? -- will say to me, &quot;Let me show you two more, ma&#039;am.&quot; Man, that is great. I love that. I still love a good con, and I love being conned two more times for five bucks. Like, I will PAY for the privilege. We all love great gimmicks! That is WHY we play video games: for a deft illusion. We aren&#039;t being &#039;had,&#039; exactly -- not completely, because we&#039;re skeptical, not all-the-way complicit -- but we admire how we are being manipulated. That&#039;s highbrow stuff. That&#039;s the same thing as admiring Roger Craig&#039;s manipulation of the game Jeopardy!, in a way. We go, &quot;Man, you are GOOD,&quot; and we feel all this, uh, this vicarious feeling of success.

Then there&#039;s the &quot;cheap&quot; stuff. &quot;Cheap&quot; is being mugged. &quot;Cheap&quot; is having your identity stolen in a way that doesn&#039;t require, I don&#039;t know, amazing counterfeits and painstaking replicas. &quot;Cheap&quot; is having your purse stolen when you aren&#039;t looking. &quot;Cheap&quot; lacks dexterity; it is thug crime. (ETA: There is no strategy in thug crime at all! It is a sort of audacious &quot;buttonmashing.&quot;)

When we admonish an opponent, whether computer-generated or human, as &quot;cheap,&quot; we are assigning categories and values to these things, just as Roger Craig does when he is working out the rules and natural logic of a different game. See what I&#039;m getting at?

ETA: It&#039;s like, we&#039;re all trying to recognize patterns -- or &quot;rules&quot; -- but we&#039;re also assigning all these values, trying to prioritize all that information in a different way. Hmm. I dunno yet.</description>
		<content:encoded><![CDATA[<p>All these remarks (and thank you for bringing them off Facebook and over here for me) really bring it full-circle for me. I first started down this rabbit&#8217;s hole, a whole entire year ago, because I was thinking all over again about how some types of crime are fascinating and &#8220;high&#8221; (&#8220;moral,&#8221; almost) while others are cheap and &#8220;low&#8221; (&#8220;immoral,&#8221; &#8220;amoral&#8221;). We divvy scams into those two columns.</p>
<p>Now, I am a woman who will see a great magic trick on the street, throw a five-dollar bill down, and the magician&#8212;who suddenly feels guilt because he thinks the illusion wasn&#8217;t all that deft or credible?&#8212;will say to me, &#8220;Let me show you two more, ma&#8217;am.&#8221; Man, that is great. I love that. I still love a good con, and I love being conned two more times for five bucks. Like, I will PAY for the privilege. We all love great gimmicks! That is WHY we play video games: for a deft illusion. We aren&#8217;t being &#8216;had,&#8217; exactly&#8212;not completely, because we&#8217;re skeptical, not all-the-way complicit&#8212;but we admire how we are being manipulated. That&#8217;s highbrow stuff. That&#8217;s the same thing as admiring Roger Craig&#8217;s manipulation of the game Jeopardy!, in a way. We go, &#8220;Man, you are GOOD,&#8221; and we feel all this, uh, this vicarious feeling of success.</p>
<p>Then there&#8217;s the &#8220;cheap&#8221; stuff. &#8220;Cheap&#8221; is being mugged. &#8220;Cheap&#8221; is having your identity stolen in a way that doesn&#8217;t require, I don&#8217;t know, amazing counterfeits and painstaking replicas. &#8220;Cheap&#8221; is having your purse stolen when you aren&#8217;t looking. &#8220;Cheap&#8221; lacks dexterity; it is thug crime. (ETA: There is no strategy in thug crime at all! It is a sort of audacious &#8220;buttonmashing.&#8221;)</p>
<p>When we admonish an opponent, whether computer-generated or human, as &#8220;cheap,&#8221; we are assigning categories and values to these things, just as Roger Craig does when he is working out the rules and natural logic of a different game. See what I&#8217;m getting at?</p>
<p>ETA: It&#8217;s like, we&#8217;re all trying to recognize patterns&#8212;or &#8220;rules&#8221;&#8212;but we&#8217;re also assigning all these values, trying to prioritize all that information in a different way. Hmm. I dunno yet.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Michael Rousseau</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18842</link>
		<dc:creator>Michael Rousseau</dc:creator>
		<pubDate>Fri, 06 Jan 2012 04:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18842</guid>
		<description>Being evenly matched is the most exciting thing in competition. When there&#039;s a perfect risk/reward balance, that&#039;s when victory is the most fulfilling. It narrows down the margin of error and makes your win actually feel like it means something. For a person like myself who defines happiness through success and developing skill, it&#039;s the ultimate high.

Problem is finding people who are at your level. This is why I always wanted a non-asshole roommate who played games so we could be rivals. Having a rival is the quickest way to improve at something, as it gives you a motivator. Chris Hardwick uses the example in The Nerdist Way of finding someone whose picture you can look at to inspire you to keep working on yourself. In a &quot;fuck you!&quot; or &quot;I&#039;ll show you!&quot; kind of way.</description>
		<content:encoded><![CDATA[<p>Being evenly matched is the most exciting thing in competition. When there&#8217;s a perfect risk/reward balance, that&#8217;s when victory is the most fulfilling. It narrows down the margin of error and makes your win actually feel like it means something. For a person like myself who defines happiness through success and developing skill, it&#8217;s the ultimate high.</p>
<p>Problem is finding people who are at your level. This is why I always wanted a non-asshole roommate who played games so we could be rivals. Having a rival is the quickest way to improve at something, as it gives you a motivator. Chris Hardwick uses the example in The Nerdist Way of finding someone whose picture you can look at to inspire you to keep working on yourself. In a &#8220;fuck you!&#8221; or &#8220;I&#8217;ll show you!&#8221; kind of way.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Jenn Frank</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18841</link>
		<dc:creator>Jenn Frank</dc:creator>
		<pubDate>Fri, 06 Jan 2012 04:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18841</guid>
		<description>Yeah, I like this idea a lot, if only because it&#039;s so relatable. Like, I looo-oooove Tekken, don&#039;t get me started on Tekken, but Johnny Dangerously over here is going in hard, pulling out all the stops, and I&#039;m like, &quot;Jeesh, give it a rest, man, it isn&#039;t even fun anymore, now I hate Tekken, thanks a lot, jerk.&quot; Maybe part of those Sour Grapes is, sure, I&#039;m competitive, too; sure, if I knew what Johnny knew, I could win too. But it isn&#039;t my priority to be the best-ever at Tekken even though, in the moment (i.e. when I&#039;m losing) I suddenly wish I could kick some ass. So I default to competitive ambivalence: &quot;I didn&#039;t even want to win, jerk! It&#039;s just, I like Tekken, and you&#039;re ruining it!&quot;

There&#039;s another idea here somewhere, and it&#039;s kind of insidious and sticky: for all of us, &quot;fair play&quot; means &quot;evenly matched&quot; (which, yes, is what you were saying in your earlier comment upthread). Competing against a wimp is boring. Meanwhile, playing someone who outpaces and outranks us, that&#039;s actually hugely frustrating. We shout &quot;Cheap! That was cheap, man!&quot; We shout, &quot;This isn&#039;t even fun now! I&#039;m not playing!&quot;

The other book I&#039;d point to, Mike, is &#039;Finite and Infinite Games,&#039; which is about ten pages long but I have never finished reading it. I&#039;m scared to finish reading it.</description>
		<content:encoded><![CDATA[<p>Yeah, I like this idea a lot, if only because it&#8217;s so relatable. Like, I looo-oooove Tekken, don&#8217;t get me started on Tekken, but Johnny Dangerously over here is going in hard, pulling out all the stops, and I&#8217;m like, &#8220;Jeesh, give it a rest, man, it isn&#8217;t even fun anymore, now I hate Tekken, thanks a lot, jerk.&#8221; Maybe part of those Sour Grapes is, sure, I&#8217;m competitive, too; sure, if I knew what Johnny knew, I could win too. But it isn&#8217;t my priority to be the best-ever at Tekken even though, in the moment (i.e. when I&#8217;m losing) I suddenly wish I could kick some ass. So I default to competitive ambivalence: &#8220;I didn&#8217;t even want to win, jerk! It&#8217;s just, I like Tekken, and you&#8217;re ruining it!&#8221;</p>
<p>There&#8217;s another idea here somewhere, and it&#8217;s kind of insidious and sticky: for all of us, &#8220;fair play&#8221; means &#8220;evenly matched&#8221; (which, yes, is what you were saying in your earlier comment upthread). Competing against a wimp is boring. Meanwhile, playing someone who outpaces and outranks us, that&#8217;s actually hugely frustrating. We shout &#8220;Cheap! That was cheap, man!&#8221; We shout, &#8220;This isn&#8217;t even fun now! I&#8217;m not playing!&#8221;</p>
<p>The other book I&#8217;d point to, Mike, is &#8216;Finite and Infinite Games,&#8217; which is about ten pages long but I have never finished reading it. I&#8217;m scared to finish reading it.</p>
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		<title>Comment on On games of chance and &#8220;cheating&#8221; by Nicholas</title>
		<link>http://infinitelives.net/2012/01/05/on-games-of-chance-and-cheating-and-religion/#comment-18840</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Fri, 06 Jan 2012 04:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://infinitelives.net/?p=4461#comment-18840</guid>
		<description>This is astute. It doesn&#039;t change the point being made, but the examples should certainly be separated. It is perhaps a subjective distinction, but one with merit.</description>
		<content:encoded><![CDATA[<p>This is astute. It doesn&#8217;t change the point being made, but the examples should certainly be separated. It is perhaps a subjective distinction, but one with merit.</p>
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