Video game horror—that is, really effective, interactive horror—comes in all forms. Maybe good horror stems from easy, visceral jump scares, or from the anxiety of a timer, steadily counting down to zero. Maybe it owes to the dread of a moody atmosphere—eerie music, a creepy setting. Perhaps real feelings of fear come from an impotent or nonexistent combat system.
The Famicom game Sweet Home is often acknowledged by hobbyist historians as one of the first examples of the survival horror genre, and it may well be. But those of you with longer gaming histories know the truth—you might remember that unsettling adventure into the depths of a mountain, stealing treasure that ought never have been disturbed, and trying to escape with your life. This is the tale of Mountain King.
Mountain King was a multiplatform release primarily by CBS Electronics in 1983—with versions appearing on the Atari 2600, Atari 5200, Colecovision, Commodore 64, VIC-20, and the Atari 8-bit computer line—though much of my personal experience came from the Atari 2600 port.
E.F. Dreyer Inc. is credited as the copyright owner for all these iterations, with Robert Matson generally credited as the program’s creator. Another programmer, Ed Salvo, put together the 2600 version in a mind-boggling six weeks as a contractor through VSS. (“I had an 800 version of the game, which I was to emulate,” Salvo told Digital Press’s Scott Stilphen.)
The game’s objectives are rather complex; without an instruction manual, however, they are downright arcane. As a child, I only knew that I had to collect these diamonds lying around the silent mountain corridors, the sole sound being the “ding” as the explorer treads across clusters of those gleaming gems.
In Mountain King your explorer is armed with nothing but a flashlight which, when its beam is trained on the darkness ahead, can sometimes reveal a shadowy chest full of treasure. Traveling the bottom floor of the cavern puts you in the domain of the giant spider, which will encase you in webbing as it skitters past. If you mash the joystick back and forth you might escape, but should the spider return while you are still trapped, you will be sucked dry as a spider meal.
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