Completing a game with the aid of infinite lives—even if the means of achieving those lives were made available by the original programmers—is, by definition, cheating. -Why Do We Cheat?
When I registered this domain a little over a year ago, the idea of “infinite lives” as a euphemism for cheating had already occurred to me. Maybe I’m in love with the notion of having unlimited chances to get something right, to pursue the best possible outcome. In real life, you have one chance. Entering a code for infinite lives is like time travel—it’s breaking the rules of time and space. It is, essentially, the ultimate cheat.
I’d been trolling 61 Frames Per Second, a rather young games blog, for posts by my friend Nadia Oxford. And via this post, I arrived at her recent article, Why Do We Cheat? It isn’t only a history of cheating-in-games; it is a rumination on cheating’s wherefores. After all, everybody cheats.
From the article’s introduction:
Every game has rules and a means of breaking those rules. Videogames, which are among the most complex games on the planet, feature suitably complex means of cheating. There are in-game codes, hacks, mods, code-altering devices, algorithms, walkthroughs, and many other means of breaking down a game in order to do what you’re not supposed to do.
To cheat in a game without a code or walkthrough requires real talent. I once witnessed Jeremy Parish and Jane Pinckard’s lengthy, animated discussion of Scott Sharkey’s admirable game-breaking genius. There is always a way to force a sprite outside of the boundaries of a screen or into actions that, according to the laws of the game, aren’t really permitted (or even possible). The trick is finding it. Why do we cheat? When is a cheat code magical? Read on.