Daily Linksplosion: Friday, August 13, 2010

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Daily Linksplosion: Tuesday, July 13, 2010

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Daily Linksplosion: Monday, July 12, 2010


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Kill Screen, issue #1: the No Fun Issue

Hi, mom. Hi! It’s me! Yeah, hi!

What? No, I haven’t taken the GRE yet. Hang on, hey, I was calling to tell you—hmm? My driver’s license? Um, nuh-uh, I didn’t renew it. But I—huh? Well, I mean, probably. No, I mean, I’ll get the oil changed, I think I can do that for twenty bucks at the Car-X. What? Yes, we are. No. Yes. Yes. Probably a movie or something. No, I think I’ve actually stopped losing weight. What? Well, ramen and granola, mostly. OK. OK. OK. I don’t think so? OK.

Hey, I was actually phoning to tell you about my article in the magazine. What? No, my article. Well, the magazine is called Kill Screen—uh, no, it’s a video game magazine, I guess “kill screen” is like a video game, uh, term.

But it’s Kill Screen, issue number one, the “No Fun Issue,” and my column is about gender and sex and sexism and uh genderism, and the magazine is twenty dollars. What? No, I get one copy. No, I just get the one copy of it. No. No, I’m keeping my copy. You have to buy your own copy. No. No. Yes. Hmm? Well, even though you can kind of already read my piece online for free, you know, the magazine is published like quarterly, and it’s ad-free and glossy and ninety-six pages long, so since this is a really nice magazine or whatever, like, I couldn’t just publish the old version of the column. So I added a lot to the original piece and we all workshopped it, and so it’s like a really different article now, in some ways, but I think in good ways.

Anyway, I guess that’s all. OK. OK. I will. Mhm. Yes. OK. I will. I will. OK! Talk to you later. OK. OK. Talk to you later. Bye! OK. OK, bye! Yes. I will. Bye!

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Daily Linksplosion: Sunday, June 20, 2010

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Let’s pretend this is Tumblr

tiff:


n0wak:

Christoph Niemann


thedailywhat:


Mark Ellis:Prince Holds the Katamari on His Shoulders

Academy of Art University class project. Bronze on wax. Process shots and info here.

[reddit.]

brandonnn:

FEZ FAQ | Polytron Corporation

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Daily Linksplosion: Tuesday, March 16, 2010

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Daily Linksplosion: Thursday, February 18, 2010

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Daily Linksplosion: Wednesday, February 17, 2010

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Daily Linksplosion: Tuesday, December 29, 2009

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Daily Linksplosion: Friday, December 25, 2009

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Daily Linksplosion: Sunday, November 15, 2009

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IGF 2010: “Tuning” trailer

The 12th annual Independent Games Festival—AKA “GDC? What GDC?”—is nearly upon us, and indie developer Jonatan “Cactus” Söderström is back with more game footage to engage, baffle, and thrill.

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Daily Linksplosion: Keita Takahashi Edition, Sunday, November 08, 2009

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The core basics of Bit.trip Core

I really liked Bit.trip: Beat. The combination of retro gaming style, excellent music, underlying narrative, and addictive gameplay put it up among my favorite Wii titles. So imagine my surprise last Monday (editor’s note: Jenn sucks) when I noticed that a sequel, Bit.trip: Core had been released on WiiWare for 600 points!

As its predecessor had done for Breakout-style games, Bit.trip: Core takes the notion of classic, single-screen shooters and spins it off into a new, equally rhythmic direction. Whereas in the first game you were a paddle bouncing pellets to create musical notes, here you are an icon in the center of the screen capable of aiming and firing a beam in four directions, albeit only one at a time. Pellets will appear from all corners of the screen, and you must shoot them before they escape. It sounds deceptively simple, but the game is difficult. Ample reflexes, pattern recognition, and spatial skills –- which block will enter your range of fire first?—are important, but as with Bit.trip: Beat, to truly excel at the game you must lose yourself in it and the music. It’s a zen gaming experience.

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