Happy holidays! 1986 style

Screenshot: a Christmas card from Sierra

Sierra is pleased to present this living Christmas card. It is intended to help you demonstrate the color and sound capabilities possible with today’s personal computers while promoting the Christmas spirit within your store.

As an added bonus, you may customize this program each time you run it with a message of your own. This allows you to advertise your sale items, or to wish your customers a Merry Christmas in your own words.

This program is hard disk installable and is meant to be run in the morning and left running all day.

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Daily Linksplosion: Sunday, January 30, 2011

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Daily Linksplosion: Thursday, December 02, 2010

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(The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth), 1995

Woodruff and the Schnibble—the box art specifies The Bizarre Adventures of Woodruff and the Schnibble, but the title screen touts Woodruff and the Schnibble of Azimuth—was lovingly localized and published in 1995 as YASA.

Oh, I like that acronym! I just made it up: Yet Another Sierra Adventure. I can’t be the first person to think of YASA, but let’s keep using it.

Woodruff looks like a Gobliiins game because—unofficially, anyway—it really is a Gobliiins game. Like the rest of the Gobliiins series, Woodruff was designed by the mad geniuses at French developer Coktel Vision, where artist Pierre Gilhodes first developed the series and its distinctive style.

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Daily Linksplosion: Monday, August 02, 2010

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Gabriel Knight: Sins of the Fathers: the Novel

Here it is: my worn, well-loved copy of the Gabriel Knight: Sins of the Fathers novelization (ROC, 1997).

gknovel

I like this cover. I especially like how a grainy still from the game’s FMV sequel has been superimposed onto it (Gabriel Knight II itself was filmed against a blue screen, so the cover art is an homage, I guess).

As for the book itself, I wouldn’t say it’s awful. For what it is—a novelization of a voodoo murder mystery PC game—it’s pretty good. It’s pulpy, a little hardboiled and over-the-top.

During the action, sure, it’s a real clunker: entire paragraphs play out procedurally, as if this were a strategy guide instead of fiction. The expository dialogue is pretty good, though.

Crash moaned louder, clenching his fist. “Fuck you! You didn’t see nothin’!”

“You know those binoculars across the park, Crash? Ever seen those?”

Apparently, Crash had. He began to weep, quietly and hopelessly. The tears that pressed between his fingers were pink.

”’S that the last straw, you think?” Gabriel asked quietly, when the boy would not stop.

The boy nodded inconsolably, his face still hidden in his hands.

“Not s’pose to let anyone see you do that, huh?”

The boy nodded again and hitched his breath, his crying raising a notch in sorrow.

Gabriel wanted to put a hand on the kid’s shoulder, but he was supposed to be playing the bad guy and for some reason, he was sure he had to. Besides, he didn’t want to get too intimate with whatever disease it was that was eating this kid alive.

Gabriel Knight: The Beast Within, the novel, was published the following year. You can find either book online for about a buck.

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My Favorite Edutainment Titles That Promote Literacy

Yesterday, GamePolitics pointed to an interesting blog-rant titled “Department of Bad Ideas: Teaching reading through video games,” written by one Miss Self-Important. (That’s her nom de blogge, by the way—no one is being snarky here.)

What follows is just one brick in the wall MSI posted yesterday:

So this brings us to video games as a means of encouraging reading. There is no logical connection between these two activities—in my experience, the only activity that video game playing encourages is more video game playing. This is not inherently evil (just mostly), but neither is it going to achieve the stated end. But! also! “some educational experts suggest that video games still stimulate reading in blogs and strategy guides for players.” And nothings instills lifelong literary habits like video game strategy guides. ... Again, I have to wonder—how excited should we about every line of text a child reads? Is it an achievement that a child can establish basic communication with his peers, which is essentially what a message board allows, and which is completely different from understanding literature? Are food labels the next big literary thing?

So I read this, and instinctively, I think this woman is kidding. After all, she wears glasses. Also, she identifies as a Chicagoan who now lives in a new city. Her punctuation is so Lewis Carroll. She is obviously very likable. She also belies, in her blogroll sidebar, an interest in casual gaming—how can I not assume that we are cut from the same cloth?

Moreover, she notes elsewhere that, just this September, she was reading Children’s Literature: A Reader’s History. Why, this summer, I was reading a different history of children’s literature, Minders of Make-Believe (thanks, Seth)! So while I would ordinarily pay this blog entry no further thought, I am, instead, helplessly furious.

I underscore MSI’s interest in children’s lit because, in her rant, she hints at having a broader suspicion of edutainment on the whole: she isn’t just skeptical of software targeted at youth, but also at mainstream children’s books and, I can only assume, various other media. And this is so frustrating, because we share a real interest—how best to cultivate children’s literacy and enthusiasm for learning—but, clearly, we approach this from completely opposing vantages.

Rather than deconstructing this blogger’s argument (which I assume she wrote for her own writerly satisfaction, and not to engage the entire GamePolitics readership), I will simply confront it with:

My Favorite Software and Edutainment Titles That Promote Literacy

Storybook Weaver (MECC, 1992)

It’s a computer game in which you seldom read, only write.

Maybe this is a strange place to begin a list about literacy, but alas, Storybook Weaver is the first game I played on our very first family computer. To be fair, this ‘game’ was nothing more than blank pages to type into, along with an enormous catalogue of clip art. But the clip art was populated with archetypes from folk- and fairy- tales, ready to be graphically remixed, mashed up, and ultimately, written about. Storybook Weaver was like magnetic poetry for elementary school kids. This was perhaps, in my quest to write the Great American Novel, my most prodigious era.

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How-To: getting onto ImagiNation with a modern Mac

I mentioned the INN Revival Project in passing to Josh, my e-friend of over ten years, who, like me, had a Sierra Network account in the early- to mid-nineties. “Yeah,” he said of INN Revival, “too bad that never took off.”

Excuse me? This is a common misconception, I told him. “But they never got the INN software to work!” Josh protested. I let him know that the INN Revival is alive and well! And it isn’t a huge overhaul of the INN software—it’s actually the same software (mostly), emulated in DOSBox!

Getting Back to Our Roots

The ImagiNation Network, AKA the Sierra Network, was among the earliest virtual worlds and online multiplayer gathering spots. With the exception of LarryLand, which was densely packed with casinos and lewd talk, the virtual world was targeted at family values and wholesome, clean fun. In MedievaLand, you could hop into Shadow of Yserbius, a proto-MMORPG, or either of Yserbius’ sequels. Yserbius was an early graphical MUD that is, today, extremely clunky by WoW standards, but compared to the earliest text MUDs I telnetted into, was absolutely breathtaking.

In a way, Yserbius was INN’s downfall. AOL, who owned and operated Neverwinter Nights, purchased INN from AT&T, simply so they could shut the Yserbius operation down. Neverwinter Nights is credited on Wikipedia as being the first MMORPG to display graphics—this, I think, is absolutely debatable (not only because of Yserbius’ place in the canon, but also because of Mad Maze, the online Prodigy MMO).

Now that Josh knew INN was being played on PCs and laptops all over the world, he wanted in. But how?

“I assume you’re on a Mac,” I sighed. “It’s trickier than installing DOSbox for PC.”

Of course, the process isn’t that tricky; the real problem is, the steps are mostly undocumented.

What follows is the explanation I gave Josh. It’s tailored for Mac users like me, with OSX as your operating system. If you’re a PC user, these instructions might not do you much good—with a little extra reading, you’ll see that setting up DOSbox and INN for PC is actually easier. You can do it!

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