I’d promised to write something, anything!, for Artifice Books, but its editor Tadd was not too sure about my very first pitch, a catalogue of movie clips in which women get punched in the face.
So I scrapped that plan, and instead I have written on the subject of George Buckenham and Jonathan Whiting’s Hefty Seamstress. I recommend playing the game, too (it’s over here).
I got a really nice, personalized press email from “Gnome”—his real name is Konstantinos Dimopoulos, I’ve just learned!—and he is campaigning hard for the Bundle-in-a-Box Adventure Games bundle. As with many other bundles, this collection is pay-what-you-like; not only are seven games included, a copy of the well-received Ben There, Dan That! is in the mix. Why, yes, the games are DRM-free, since you were wondering. In the meantime, the Bundle-in-a-Box heralds the launch of The Sea Will Claim Everything. All this can be yours for just hundreds of pennies! PC adventure gamers, you can’t beat that!
Aled Lewis’s “How They Died” is now available as a T-shirt.
I’m not sure Buff Monster’s new series of minis is supposed to look like Katamari, but ALBOTAS is right to make the comparison anyway.
Foldskool Heroes (via it8bit) is a downloadable template that you can turn into custom papercraft of your own. I really like this! It sort of reminds me of those blank vinyl Soopa Coin-Up Bros figurines.
Level 9 · text adventure · text parser · 1989
Platform · Amiga · Amstrad CPC · Atari 8-bit · Atari ST · C64 · DOS · ZX Spectrum
Download · DOS · Spectrum
There is only one reason I would ever deign to tell you about some boring old text adventure, and here it is: Scapeghost is awesome.
For one thing, the game is well-written—we hardly get to applaud computer games for good writing anymore!—and for another, it is authentically creepy.
A lot of the creep factor is indebted to the atmospheric artwork that accompanies each new location’s block of text. (One 1990 review calls the VGA art “photorealistic,” which, no, but all the versions really are very good.) You can’t interact with the pictures—that’s the sort of thing you’d find in Déjà Vu, a super-duper-early Macintosh point-and-click adventure game—but each backdrop goes a long way in establishing the setting’s grim moodiness.
You were Alan Chance. You were a good cop; now you’re a dead cop. You were trying to bust a dirty drug deal and now, in death, everyone assumes the worst about you. You wake up at your own funeral. You can practically taste the mist.
From the get-go, this adventure is slim on real mystery. If you already know to follow the one especially-suspicious dude, he basically confesses to your murder under his breath. God, why do murderers always talk to themselves? I ask you.
So you already know the identity of the two-timing detective who offed you. All that’s left is to vindicate your own death… FROM BEYOND THE GRAAAAAAVE.
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Get Lamp is a documentary about text adventure games. It has been in the works for a long time. You can order it on DVD. It comes with a coin. Filmmaker Jason Scott promises that the documentary is “spoiler-free.” The region-free, two-disc set includes featurettes on other subjects, too, including a history of Infocom. It is very dark. You are likely to be eaten by a grue.